Fantasy Sports Interface with Dynamic Player Animations

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Solution Overview

Problem

Conventional fantasy sports systems fail to provide engaging displays and interfaces for users, lacking in customization and real-time interaction with sports events.

Innovation Solution

A fantasy sports gaming system comprising user devices, a gaming server, and a statistics server, which generates customized presentations including animations, images, and audio, based on user-selected sports players and opponents' performances, allowing real-time updates and scoring in daily fantasy sports contests.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If conventional fantasy sports systems use standard displays and interfaces, then system complexity is reduced, but user engagement and interaction are insufficient

Engineering Contradiction:
Improveuser engagementVSAvoidinterface complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system dynamically generates customized presentations based on real-time sports data, user selections, and opponent information. The interface adapts its content and structure according to the current contest state, player performances, and user preferences, transforming a static interface into a dynamic one that responds to changing conditions and enhances user engagement.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system provides localized customization by tailoring specific display elements to individual users based on their selected players, team compositions, and preferences. Each user receives a personalized presentation that highlights relevant information for their specific fantasy sports contest, rather than a uniform generic display for all users.

Inventive Principle:
Principle #3Local quality

2Ease of operation

If the system provides real-time updates and customized displays, then user engagement is improved, but data processing requirements and system complexity increase

Engineering Contradiction:
Improvereal-time interactionVSAvoiddata processing complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system introduces presentation generators as intermediary components that process raw sports data into customized presentations. These generators act as mediators between the data sources and the user interface, transforming complex real-time data streams into meaningful, personalized displays without overwhelming the user with raw information complexity.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system incorporates feedback mechanisms where user selections, opponent performances, and real-time sports data continuously inform the generation of customized presentations. This feedback loop allows the system to adapt its displays based on current contest conditions and user interactions, maintaining real-time relevance while managing processing complexity through targeted data processing.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS11941952B2Sports contest interface system and method
Publication Date: 2024.03.26 DRAFTBOARD LLC
  • US11941952B2 patent drawing
  • US11941952B2 patent drawing
  • US11941952B2 patent drawing

AI summary

A method of providing different customized display presentations for a sports contest that includes generating a different customized presentation for each respective user account of a plurality of user accounts including one or both of a representation of at least one user sports player for the sports contest and a representation of at least one opponent sports player for the sports contest. Each of the different customized presentations are different based on one or both of the identity and different real-time game actions of the different plurality of user sports players and the identity and different real-time game actions of the at least one opponent sports player. The different customized presentations include one or both of an animation depicting the representation of the at least one user sports player for the sports contest and the representation of the at least one opponent sports player for the sports contest.