Fantasy Sports Scoring Matrix With Dynamic Substitution Logic

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Solution Overview

Problem

Current fantasy sports systems restrict players to a fixed starting lineup, limiting strategy and not accounting for the difficulty of real-world player accomplishments, leading to unrealistic scoring and lack of depth in team management.

Innovation Solution

A computerized system with a depth chart manager and advanced scoring matrix that allows for dynamic player substitutions and modified scoring based on difficulty, position efficiency, and contextual factors, enabling a more realistic and skill-based fantasy sports experience.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If a fixed starting lineup is used in fantasy sports, then the scoring system is simple to implement, but player substitution flexibility is limited and strategy is reduced

Engineering Contradiction:
Improvescoring system simplicityVSAvoidplayer substitution flexibility
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent implements dynamic substitution rules that allow players to be substituted based on real-game events such as injuries, ejections, and benching. The system transitions from a static fixed lineup to a dynamic roster management model where players can enter and exit the game based on substitution segments, providing flexibility while maintaining structured scoring through automated tracking of substitution events.

Inventive Principle:
Principle #15Dynamics

2Productivity

If traditional fantasy scoring is used, then points are awarded uniformly for accomplishments, but the difficulty of real-world player accomplishments is not accounted for

Engineering Contradiction:
Improvescoring efficiencyVSAvoiddifficulty assessment accuracy
Core Design Contradiction:
ProductivityVSMeasurement precision

Solution Approach 1:

The patent introduces multiple scoring parameters including substitution segments, time-based scoring windows, and difficulty-adjusted point values. Instead of uniform point allocation, the system varies scoring parameters based on when substitutions occur, what position is filled, and the contextual difficulty of the play, creating a more nuanced measurement of player accomplishment that reflects real-game conditions.

Inventive Principle:
Principle #35Parameter changes

3Adaptability or versatility

If all players are allowed to participate through substitutions, then team depth is enhanced and strategy increases, but system complexity increases

Engineering Contradiction:
Improveteam depth utilizationVSAvoidroster management system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements automated roster management that self-updates based on substitution events. The system automatically tracks which players are substituted, when substitutions occur, and calculates points accordingly without requiring manual intervention. This automation handles the complexity of deep roster management while allowing fantasy managers to focus on strategic player selection and real-game monitoring.

Inventive Principle:
Principle #25Self-service

4Reliability

If substitution events are monitored and processed, then realistic game conditions are simulated, but data processing requirements increase

Engineering Contradiction:
Improvegame condition realismVSAvoiddata processing load
Core Design Contradiction:
ReliabilityVSUse of energy by moving object

Solution Approach 1:

The patent divides the game into discrete substitution segments (quarters, halves, or custom time intervals) and processes substitution events within these segments. By segmenting the continuous game flow into manageable time blocks, the system efficiently tracks and processes substitution data without requiring constant real-time analysis, reducing overall data processing load while maintaining realistic simulation of game conditions.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS11850524B2Fantasy sports system
Publication Date: 2023.12.26 THORMANN DAVID A
  • US11850524B2 patent drawing
  • US11850524B2 patent drawing
  • US11850524B2 patent drawing

AI summary

A method of scoring in a fantasy sports league comprising the steps of: providing a system server in communication with a sports data server; receiving, in the system server, a sports data source from the sports data server, wherein the sports data source includes real time statistics including statistics related to a play within a real life competition; storing, in the system server, a scoring matrix configured to provide a score for a first player or team based on the play, wherein the score is based on a default fantasy score and a contextual modifier for the play, wherein the scoring matrix instructs the system server how to modify the default fantasy score related to the play based on the contextual modifier; and calculating a fantasy lineup score by aggregating the assigned, modified scores of each of the players.