Fantasy Sports Simulation Game System with Real-Time Data Integration

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Solution Overview

Problem

Conventional gaming systems fail to provide a unified platform that effectively combines the elements of fantasy sports and simulation video games, lacking an immersive experience that integrates user choices with real-life sports statistics and revenue generation mechanics.

Innovation Solution

A mobile/web-based sports franchise simulation social network game where users own and operate fictional sports teams, competing daily with outcomes determined by real-life athlete statistics, allowing for stadium upgrades, athlete purchases, and virtual revenue generation through ticket sales and sponsorships, integrated with a dynamic scoring system influenced by real-life events.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If conventional fantasy sports games are played, then users can compete based on real-life athlete statistics, but the gaming experience lacks simulation elements and user control over team operations

Engineering Contradiction:
Improvegaming experience integrationVSAvoidsystem integration complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent merges fantasy sports competition mechanics with simulation video game elements into a unified system. Users build and manage virtual sports teams that participate in simulated games, while their performance is tied to real-life athlete statistics. This combination creates a hybrid gaming experience that incorporates both fantasy sports competitiveness and simulation game immersion, resolving the contradiction by integrating multiple gaming paradigms into a single cohesive system.

Inventive Principle:
Principle #5Merging (Combining)

2Ease of operation

If simulation video games are played, then users can make strategic choices and control game outcomes, but the connection to real-life sports statistics and revenue generation is lacking

Engineering Contradiction:
Improveuser control and strategyVSAvoidreal-life sports data integration
Core Design Contradiction:
Ease of operationVSLoss of information

Solution Approach 1:

The system implements feedback mechanisms where user decisions in the simulation game (team composition, strategies, operations) directly impact virtual team performance, which is then reflected through real-life athlete statistics. The system continuously feeds real sports data back into the simulation, creating a closed-loop system where user actions have measurable consequences tied to actual sports outcomes, thereby maintaining both user control and real-life data connectivity.

Inventive Principle:
Principle #23Feedback

3Productivity

If fantasy sports competitions are structured as paid contests, then revenue can be generated through entry fees, but the gaming experience becomes less about long-term team management and more about short-term competition

Engineering Contradiction:
Improverevenue generationVSAvoidgame duration and team management cycle
Core Design Contradiction:
ProductivityVSDuration of action of moving object

Solution Approach 1:

The system enables continuous team management and development across multiple seasons and competitions. Users build teams that evolve over time, with the ability to manage rosters, develop players, and adapt strategies across long periods. Paid contests are integrated into this continuous framework, allowing revenue generation while maintaining the long-term management aspect, as users can participate in both short-term contests and ongoing season-long competitions with their developing teams.

Inventive Principle:
Principle #20Continuity of useful action

Data Source

PatentUS10248290B2Fantasy sports simulation game system and method
Publication Date: 2019.04.02 RUN IT ONCE INC
  • US10248290B2 patent drawing
  • US10248290B2 patent drawing
  • US10248290B2 patent drawing

AI summary

The disclosure includes a method comprising generating a plurality of contests by receiving game day lineup selections associated with respective user accounts; generating a plurality of game day sports contests by matching a plurality of pairs of user accounts; and sending game day matching notifications to the respective matched pairs of user accounts. The method further includes receiving a game day ticket price selection from the matched pairs of user accounts; receiving final game day statistics including final statistics associated with real-life sporting events that occurred on the game day; and determining a winner and a loser of the game day sports contests associated with the matched pairs of user accounts based at least in part on the final statistics and game day lineup selections associated with the matched pairs of user accounts.