Fantasy Sports Simulation System Using Segmented Virtual Play

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Solution Overview

Problem

Fantasy sports operators and participants face limitations due to the duration of real-world sports seasons, and compliance with legal statutes like the Unlawful Internet Gambling Enforcement Act (UIGEA), restricting the duration and scope of fantasy sports contests.

Innovation Solution

A fantasy sports game simulation system that uses real-world athlete statistics to simulate virtual games between fantasy teams, allowing for continuous play beyond real-world seasons and incorporating features like coaching and randomness to enhance gameplay, while potentially meeting legal exemptions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Duration of action of moving object

If fantasy sports contests are limited to the duration of real-world sports seasons, then compliance with legal statutes is maintained, but continuous engagement beyond seasons is prevented

Engineering Contradiction:
Improvecontest durationVSAvoidlegal compliance
Core Design Contradiction:
Duration of action of moving objectVSAdaptability or versatility

Solution Approach 1:

The patent segments the fantasy sports experience into distinct phases: real-world season phase (using actual athlete statistics) and post-season phase (using simulated statistics). This segmentation allows the system to comply with legal restrictions during the season while enabling continuous engagement after the season through simulated gameplay that doesn't rely on real-world athletic performance.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces simulated athlete statistics as an intermediary mechanism that bridges the gap between legal compliance requirements and user engagement desires. By using simulated statistics generated through computer modeling rather than real athlete performance data, the system can continue operations beyond the real-world season without violating gambling regulations.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Speed

If fantasy sports operators develop special game play rules for quicker results, then engagement speed is improved, but contest complexity increases

Engineering Contradiction:
Improvegame result speedVSAvoidgame play rules
Core Design Contradiction:
SpeedVSDevice complexity

Solution Approach 1:

The patent changes the fundamental parameter of statistical data source from real-world athlete performance to computer-simulated statistics. This parameter change enables the system to operate with simplified ruleset structures while maintaining quick engagement, as simulated statistics can be generated instantaneously without waiting for real-world game outcomes.

Inventive Principle:
Principle #35Parameter changes

3Reliability

If fantasy sports contests use real-world athlete statistics, then contest authenticity is improved, but continuous play beyond seasons is limited

Engineering Contradiction:
Improvecontest authenticityVSAvoidcontest availability
Core Design Contradiction:
ReliabilityVSDuration of action of stationary object

Solution Approach 1:

The patent applies preliminary action by pre-generating simulated athlete statistics through computer modeling before they are needed for post-season contests. This allows the system to maintain contest authenticity through statistically rigorous simulations while ensuring continuous availability beyond real-world seasons, as the simulated statistics are prepared in advance and can be used indefinitely.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS11305198B2Visually representing virtual fantasy sports contests II
Publication Date: 2022.04.19 VIRTUAL DRAFT LLC
  • US11305198B2 patent drawing
  • US11305198B2 patent drawing
  • US11305198B2 patent drawing

AI summary

A fantasy sports visual simulation system providing an audiovisual experience that allows contest participants and spectators to view a videogame-like model of a virtual fantasy sports contest. These simulations can occur at any time between any two or more contest participants, like mini contests within the context of a broader league. Once a league is formed and team rosters are created, numerical calculations are performed based on real-athlete statistics to determine a current “state” of performance for all virtual athletes in gameplay. Further simulation inputs can be provided by artificial intelligence, coaching, randomization, and other factors. This statistical analysis is the basis for assigning performance variables to each virtual athlete, which allows the system to calculate numerical point values based on the performance of each virtual athlete and team in this fantasy sports visual simulation system. Participants can experience the simulation through a variety of audiovisual devices, including extended reality.