Fantasy Team Unit Drafting With Steal Requests and Injury Resilience
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Solution Overview
Problem
Fantasy sports leagues with single player drafts face issues such as player injuries derailing seasons, time-consuming transactions, and misaligned incentives, leading to a suboptimal gameplay experience.
Innovation Solution
A system and method for procuring fantasy sports teams using a management server that includes a roster procurement engine, allowing team managers to bid on team units, receive steal request notifications, and perform actions like selling, blocking, or filibustering to enhance gameplay dynamics.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If single player drafts are used in fantasy sports leagues, then participants can individually select players, but player injuries can easily derail a participant's season
Solution Approach 1:
The patent segments a complete sports team into multiple draftable units (e.g., starters, backups, special teams players) rather than drafting entire teams as single entities. This allows participants to build resilient rosters by selecting individual players across different segments, reducing injury impact through depth and flexibility in roster construction.
Solution Approach 2:
The patent implements preliminary roster assembly through drafting and waiver wire additions before the season begins, allowing participants to proactively build injury contingency plans. Participants can secure backup players and establish roster depth in advance, preparing for potential injuries before they occur.
2Adaptability or versatility
If single player drafts are used, then participants can make individual selections, but transactions during the season take a great deal of time
Solution Approach 1:
The patent establishes predetermined transaction windows and automated waiver wire processing that operate outside of live game time. Roster moves are batch-processed during off-hours, and transactions are executed automatically based on pre-set criteria, eliminating time-consuming manual negotiations during the season.
Solution Approach 2:
The system implements automated waiver wire processing where available players are automatically assigned to teams based on pre-determined algorithms and team needs, eliminating manual transaction processing. The system self-manages roster moves without requiring extensive participant intervention or negotiation time.
3Adaptability or versatility
If single player drafts are used, then participants can customize their teams, but trades rarely end up occurring
Solution Approach 1:
The patent segments trades into discrete player or unit exchanges rather than requiring complex multi-player trade negotiations. This simplification makes trades more manageable and increases transaction frequency by reducing the complexity barrier to completing exchanges.
Solution Approach 2:
The system provides automated trade valuation and matching services that facilitate trades without extensive manual negotiation. The platform automatically assesses player values, suggests匹配 trades, and executes agreements, making the trading process more efficient and increasing overall trade volume.
4Adaptability or versatility
If single player drafts are used, then participants can select individual players, but incentives become misaligned with normal sports fan preferences
Solution Approach 1:
The patent creates a hybrid draft system that combines elements of both team-based and individual player drafting. Participants can draft entire teams or select individual players, allowing the system to serve multiple functions and accommodate different strategic preferences while maintaining alignment with traditional sports fan interests in team success.
Solution Approach 2:
Instead of forcing participants to draft individual players and then assemble teams, the patent allows participants to first select complete teams and then make individual player adjustments. This inverted approach maintains the strategic depth of individual selection while preserving the team-oriented mindset of traditional sports fans.
Data Source
AI summary
A system for procuring fantasy sports teams for one or more users competing in a fantasy sports league includes a sports information server and a management server in communication with the sports information server via a network. The management server includes a roster procurement engine; one or more processors; and one or more memories, where the one or more memories store instructions thereon that, when executed by the one or more processors, cause the system to: receive team unit data from the sports information server, provide a set of team units, receive a fantasy sports roster for each of the one or more users, receive one or more steal request notifications from the one or more user devices targeting a specific team unit, and reassign one or more of the team units as a result of the one or more steal request notifications.


