Independent Feature Activators for Multi-Pot Gaming Displays

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Solution Overview

Problem

Existing gaming systems lack the ability to independently and randomly generate different features associated with different activators during game plays, limiting player engagement and variability.

Innovation Solution

A gaming system that displays multiple pots and activators, where each activator determines the activation of a pot and its associated feature, with indicators showing activation status and potential persistence, allowing for random and independent activation of features across multiple game plays.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional gaming systems are used, then the game structure is simple and easy to understand, but player engagement and variability are limited

Engineering Contradiction:
Improveplayer engagementVSAvoidgame structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The gaming system is segmented into multiple independent feature systems, each with its own activator and persistence mechanism. This allows each feature to operate independently while contributing to the overall game experience, thereby increasing player engagement without creating a monolithic complex system that is difficult to understand.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent implements nested structures where features can be activated within features, and persistence indicators are nested within the game interface. This layered approach allows for increased complexity and engagement while maintaining a structured, understandable framework through hierarchical organization.

Inventive Principle:
Principle #7Nested doll (Nesting)

2Adaptability or versatility

If fixed game outcomes are used, then the game is easy to predict, but strategic decision-making is limited

Engineering Contradiction:
Improvestrategic decision-makingVSAvoidoutcome predictability
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The game outcomes are made dynamic through the persistence indicator mechanism, where the probability of feature activation changes based on previous outcomes. This creates a dynamic system that is neither fully predictable nor completely random, allowing players to make strategic decisions based on evolving probabilities while maintaining game reliability.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system changes parameters dynamically by adjusting activation probabilities based on persistence indicators. This allows the game to transition between predictable and unpredictable states, enabling strategic decision-making while maintaining overall system reliability through controlled parameter variation.

Inventive Principle:
Principle #35Parameter changes

3Adaptability or versatility

If multiple features are activated simultaneously, then player engagement increases, but tracking activation status becomes complex

Engineering Contradiction:
Improvefeature varietyVSAvoidactivation status tracking
Core Design Contradiction:
Adaptability or versatilityVSDifficulty of detecting and measuring

Solution Approach 1:

The persistence indicator serves as a feedback mechanism that continuously updates players on the status of feature activations and near-activations. This feedback system allows multiple features to be tracked simultaneously by providing clear, real-time information about each feature's state, reducing the complexity of monitoring multiple active features.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system uses visual indicators including color changes to represent different activation states and persistence levels. This visual coding system allows players to quickly distinguish between active, inactive, and near-active features, making it easier to track multiple simultaneous feature states without cognitive overload.

Inventive Principle:
Principle #32Color changes

Data Source

PatentUS20260024414A1Independently randomly generated different features associated with different activators
Publication Date: 2026.01.22 INTERNATIONAL GAME TECHNOLOGY INC
  • US20260024414A1 patent drawing
  • US20260024414A1 patent drawing
  • US20260024414A1 patent drawing

AI summary

Gaming systems configured to provide a first quantity of activations of symbol displays of a game and then a second quantity of activations of the symbols displays of the game. For each of the first quantity of activations of the symbol displays, the gaming system is configured to, for each occurrence of any one of first, second, and third activators: (i) determine if that activator causes an activation of the pot associated with that activator and the feature associated therewith, (ii) responsive to the activator not resulting in an activation of the pot associated with the activator, display a change to an activator occurrence indicator associated with that pot, and (iii) responsive to the activator resulting in an activation of the pot associated with the activator, display an indication of an activated feature associated with the activated pot, wherein for the first quantity of activations of the symbol displays, each of the first, second, and third features respectively associated with the first, second, and third pots can become activated features. For each of the second quantity of activations of the symbol displays, the gaming system is configured to, for each activated feature, provide that activated feature in association with the activation of the symbols displays.