Feature Game Prize Collection With Composite Free-Game Triggers

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Solution Overview

Problem

Existing electronic gaming machines lack the ability to retrigger and combine multiple feature games during a series of free games, limiting player engagement and variety.

Innovation Solution

A gaming device that includes a display and processor to initiate a series of free games, randomly select symbols, and upon meeting specific trigger conditions, trigger and combine multiple feature games, including a composite feature game, enhancing gameplay complexity and engagement.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a single feature game is triggered during free games, then the game outcome is determined, but player engagement and variety are limited

Engineering Contradiction:
Improvegame varietyVSAvoidfeature game structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent combines multiple feature games (first feature game and second feature game) into a single composite feature game that can be triggered during the free games series. This merging approach allows players to experience multiple game modes simultaneously, increasing variety without requiring separate triggering events for each feature.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The composite feature game incorporates characteristics from both the first and second feature games, making it a multi-functional game mode that can provide different gameplay experiences within a single unified structure. This universal design allows the system to deliver diverse game outcomes through one integrated feature.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Ease of operation

If multiple feature games are triggered and combined, then player engagement increases, but the system complexity increases

Engineering Contradiction:
Improveplayer interactionVSAvoidfeature combination logic
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent segments the composite feature game into distinct components corresponding to the first feature game and second feature game. Each component maintains its original characteristics and can be independently identified, allowing the system to manage complexity by treating the composite game as an assembly of manageable segments rather than a monolithic structure.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system determines in advance whether a composite feature game should be triggered by evaluating trigger conditions during the free games series. This preliminary determination allows the system to prepare and configure the appropriate feature game characteristics before actual gameplay begins, simplifying the operational complexity during play.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS20250384744A1Gaming system with feature game having collectable components for prizes
Publication Date: 2025.12.18 ARISTOCRAT TECH AUSTRALIA PTY LTD
  • US20250384744A1 patent drawing
  • US20250384744A1 patent drawing
  • US20250384744A1 patent drawing

AI summary

An electronic gaming device comprising a display that displays a plurality of symbols in a plurality of symbol positions, a game controller that determines if the plurality of symbols include a trigger symbol, in response to determining that the plurality of symbols include the trigger symbol, controls the display to display the trigger symbol being transformed into a prize component symbol, incrementally animates a filling of a prize component of a first prize with the prize component symbol, and awards the first prize when a plurality of first prize components have been completely filled.