Feature Game State Indicators With Overlay Reels for Resource-Limited Slots

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Solution Overview

Problem

Existing gaming devices lack efficient mechanisms to provide additional feature game variations without significantly increasing memory or computational resources, and there is a need for improved visual indications of potential game outcomes.

Innovation Solution

The implementation of activatable feature states with overlay symbol mechanics, where feature game indicators display different states, and upon trigger conditions, overlay reel strips spin to reveal prize symbols, allowing for enhanced game outcomes and visual indications.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If multiple feature game variations are provided, then player engagement and entertainment value improve, but memory and computational resources increase

Engineering Contradiction:
Improvefeature game variationsVSAvoidmemory resources
Core Design Contradiction:
Adaptability or versatilityVSQuantity of substance

Solution Approach 1:

The patent implements a universal feature game engine that can execute multiple different feature games through a single computational framework. The system uses a common data structure and processing logic that adapts to different game types, allowing one engine to perform multiple functions rather than requiring separate engines for each feature game variation.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system varies game parameters and configuration data to create different feature game experiences from the same base engine. By changing parameters such as game rules, symbol sets, payout structures, and trigger conditions, the system generates multiple game variations without duplicating the underlying computational resources.

Inventive Principle:
Principle #35Parameter changes

2Adaptability or versatility

If multiple feature game variations are provided, then player engagement and entertainment value improve, but computational resources increase

Engineering Contradiction:
Improvefeature game variationsVSAvoidcomputational resources
Core Design Contradiction:
Adaptability or versatilityVSQuantity of substance

Solution Approach 1:

The patent implements a universal feature game engine that can execute multiple different feature games through a single computational framework. The system uses a common data structure and processing logic that adapts to different game types, allowing one engine to perform multiple functions rather than requiring separate engines for each feature game variation.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system varies game parameters and configuration data to create different feature game experiences from the same base engine. By changing parameters such as game rules, symbol sets, payout structures, and trigger conditions, the system generates multiple game variations without duplicating the underlying computational resources.

Inventive Principle:
Principle #35Parameter changes

3Adaptability or versatility

If visual indications of potential outcomes are enhanced, then player engagement improves, but display complexity and resource usage increase

Engineering Contradiction:
Improvevisual indicationsVSAvoiddisplay complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system pre-calculates and displays potential feature game outcomes before they are actually triggered during gameplay. By showing preview indicators of possible results based on current reel positions and game state, the system enhances player engagement without requiring complex real-time calculations during the feature game execution.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS20260073772A1Gaming device with activatable feature states
Publication Date: 2026.03.12 ARISTOCRAT TECH AUSTRALIA PTY LTD
  • US20260073772A1 patent drawing
  • US20260073772A1 patent drawing
  • US20260073772A1 patent drawing

AI summary

A gaming device is disclosed comprising a display, a processor, and memory storing instructions. The instructions cause the processor to display feature game indicators showing current feature states and corresponding feature games. A selection operation obtains current feature states as active for a game instance. The display indicates which feature states were selected as active. A game element selection operation obtains game elements for positions. A first permutation of outcomes is associated with the game instance and first computational resources. The selected game elements are displayed and an outcome is determined. Upon a trigger condition for an active feature state being met by the outcome, the corresponding feature game is conducted in accordance with the active feature state. A second permutation of outcomes is associated with the feature game, based on the first permutation and feature game outcomes, with second computational resources equivalent to the first computational resources.