Federated Entertainment Access Service Identity Management

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Solution Overview

Problem

Current digital content distribution services limit users' ability to access entertainment content across different devices and do not ensure reliability and longevity of content ownership, as users may lose rights if their storage fails or is stolen, and do not allow flexible usage like physical media.

Innovation Solution

A system and method that manages digital content from multiple providers based on a user's identity, enabling access to content on various devices, including those owned by others, through an indirect relationship with users, providing a direct interface with third-party content providers to manage usage rights and ensure content is rendered appropriately.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If users store digital content locally on their devices, then they can access content quickly and offline, but they risk losing content if storage fails or devices are stolen

Engineering Contradiction:
Improvecontent ownership reliabilityVSAvoidcontent loss risk
Core Design Contradiction:
ReliabilityVSLoss of information

Solution Approach 1:

The patent introduces a content management service as an intermediary between users and content providers. This service maintains a federated identity system that tracks user purchases and usage rights across multiple devices and content providers. The service acts as a mediator that verifies user entitlement to content and manages digital rights, ensuring users can access their purchased content reliably without storing it locally, thus resolving the contradiction between local access convenience and ownership reliability.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Reliability

If digital content is tied to specific devices or accounts, then content protection and rights management are improved, but user flexibility to access content on different devices is reduced

Engineering Contradiction:
Improvecontent rights protectionVSAvoiddevice flexibility
Core Design Contradiction:
ReliabilityVSAdaptability or versatility

Solution Approach 1:

The patent implements a universal federated identity system that works across multiple content providers and devices. The content management service maintains user profiles and usage rights that are not tied to any single device or provider, allowing users to access their purchased content on any compatible device through any participating content provider. This multi-functional approach maintains rights protection while enabling device flexibility, resolving the contradiction between content protection and adaptability.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Ease of operation

If users purchase content through digital services, then convenience and variety of content are improved, but trust in long-term access and ownership is reduced

Engineering Contradiction:
Improvecontent access convenienceVSAvoidownership trust
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The patent implements a feedback mechanism where the content management service continuously tracks and verifies user content purchases and usage rights. The system maintains a persistent record of user entitlements and provides verification to users and content providers. This feedback loop builds trust by ensuring users can reliably access their purchased content over time, resolving the contradiction between convenience and ownership trust.

Inventive Principle:
Principle #23Feedback

Data Source

PatentEP2250578B1Federated entertainment access service
Publication Date: 2020.01.22 MICROSOFT TECHNOLOGY LICENSING LLC
  • EP2250578B1 patent drawingFigure 1A~1
  • EP2250578B1 patent drawingFigure 2A~2
  • EP2250578B1 patent drawingFigure 3

AI summary

This document describes tools capable of managing digital content from multiple content providers based on a user's identity. By so doing, the tools may free people from the limitations of their storage media and devices. The tools may perform these and other actions through an indirect relationship with users, such as when third-party content providers use the tools but provide their own direct interface with users.