Mechanical Fidget Toy Stand With Rotating Dice Display

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Solution Overview

Problem

Traditional dice games lack variety and engagement, and existing dice devices are monotonous, failing to attract users and provide sufficient entertainment.

Innovation Solution

A mechanical fidget toy with rotating plates and a pushing component that displays different dice patterns through observation windows, featuring customizable rotating plates and sound-producing mechanisms for enhanced entertainment and stress relief.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional dice are used for table games, then the structure is simple and easy to manufacture, but the function is single and cannot attract users

Engineering Contradiction:
Improvefunction varietyVSAvoidstructure complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent transforms a traditional single-function die into a multi-functional device that can display multiple dice patterns (1-6 points), serve as a fidget toy for stress relief, and function as a stand for electronic equipment. The rotating plate with multiple display areas enables one structure to perform multiple functions, directly resolving the contradiction between function variety and structure complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent introduces dynamic elements including a rotatable pushing component with movable components that can push rotating plates to rotate, creating dynamic interaction. The resetting component with spring enables automatic return to initial position, adding dynamic behavior to what would otherwise be a static object, thereby enhancing user engagement without excessive complexity.

Inventive Principle:
Principle #15Dynamics

2Adaptability or versatility

If a mechanical fidget toy with multiple rotating plates and display areas is created, then user engagement and entertainment value increase, but the device complexity increases

Engineering Contradiction:
Improveplay varietyVSAvoidmechanism complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent divides the device into segmented functional modules: a pushing component with movable components, multiple independent rotating plates, display areas with dice patterns, and a resetting component. Each module performs a specific function and can be independently manufactured and assembled, reducing overall complexity while maintaining play variety.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The resetting component with spring automatically returns the pushing component to its initial position after use, eliminating the need for manual reset operations. This self-service mechanism reduces operational complexity for the user while maintaining the ability to perform multiple playing variations.

Inventive Principle:
Principle #25Self-service

3Difficulty of detecting and measuring

If observation windows are added to display dice patterns, then user observation capability improves, but the housing complexity increases

Engineering Contradiction:
Improvepattern visibilityVSAvoidhousing structure
Core Design Contradiction:
Difficulty of detecting and measuringVSDevice complexity

Solution Approach 1:

The patent extracts the display function from the main housing structure by creating separate observation windows that are integrated into the housing but serve a specific viewing purpose. The windows are positioned to allow users to observe dice patterns on rotating plates without requiring complex transparent or removable housing sections, thus improving visibility while minimizing housing complexity.

Inventive Principle:
Principle #2Taking out (Extraction)

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

The toy offers increased market competitiveness, provides multiple ways to play, enhances user engagement, and offers stress-relieving sounds, while ensuring a stable and customizable structure.

Implementation Method 1

each of the third magnet has the opposite magnetic pole to the first magnet, while share the same magnetic pole with the second magnet. Each of the first magnet at each of the first position is located at a side close to each of the plurality of rotating plates respectively, while each of the first magnet at the second position is located at a side away from each of the plurality of rotating plates respectively

Methodology Applied
Scientific EffectMagnetic attraction and repulsion: Magnetism

Data Source

PatentUS12551810B2Mechanical fidget toy and electronic equipment stand
Publication Date: 2026.02.17 SHENZHEN JINBOFENG TECHNOLOGY CO LTD
  • US12551810B2 patent drawing
  • US12551810B2 patent drawing
  • US12551810B2 patent drawing

AI summary

A mechanical fidget toy includes a housing, a pushing component and at least one rotating plate. One end of the pushing component is exposed outside the housing, and another end of the pushing component is provided with a resetting component. Each of the at least one rotating plate is movably connected to the housing. A plurality of display areas is arranged on the surface of each of the at least one rotating plate. Each of the plurality of display areas is provided with different signs. The housing is provided with a plurality of observation windows, and users can observe the signs on at least one rotating plate through the observation windows. The pushing component is used to push the at least one rotating plate to rotate or limit the rotation of the at least one rotating plate.