3D Fiducial Marker Cube for AR Interaction

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Solution Overview

Problem

Current augmented and virtual reality technologies are hindered by high costs, making them inaccessible to the general public due to the need for expensive hand-held controllers and complex tracking systems, which limits widespread adoption.

Innovation Solution

A three-dimensional object with multi-layered fiducial markers, such as a cube, is used for interaction with augmented and virtual reality environments, enabling accurate tracking and control using computer vision techniques, eliminating the need for expensive controllers and complex tracking systems by leveraging widely available technology.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If expensive hand-held controllers and complex tracking systems are used, then interaction accuracy with VR/AR environments is improved, but system cost increases significantly

Engineering Contradiction:
Improveinteraction accuracyVSAvoidsystem complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The patent uses a camera to capture images of the physical environment and creates a virtual copy of the three-dimensional space. Fiducial markers are placed in the real world, and their virtual representations are rendered in the AR environment, allowing the system to track and interact with virtual objects based on captured real-world geometry without requiring specialized expensive controllers

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent replaces mechanical tracking systems and specialized controllers with a camera-based computer vision system. Instead of using mechanical sensors and dedicated tracking hardware, the system uses standard camera technology to detect fiducial markers and calculate three-dimensional positions, substituting complex mechanical tracking with optical detection and image processing

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Ease of operation

If expensive hand-held controllers are used, then user interaction capability is improved, but accessibility to general public deteriorates

Engineering Contradiction:
Improveuser interaction capabilityVSAvoidsystem cost
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent makes the camera device itself universal by enabling it to function both as a standard imaging device and as a VR/AR controller. The same camera can capture photos, record videos, and simultaneously track fiducial markers for virtual reality interactions, eliminating the need for separate specialized controllers and making the technology accessible through devices people already own

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent uses inexpensive fiducial markers that can be easily printed and placed in the environment. These markers are low-cost visual elements that replace expensive persistent tracking infrastructure, allowing anyone to set up a VR/AR interaction system with minimal investment

Inventive Principle:
Principle #27Cheap short-living objects (Disposable)

3Measurement precision

If complex tracking systems are used, then tracking accuracy is improved, but system cost increases

Engineering Contradiction:
Improvetracking accuracyVSAvoidtracking system complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The patent replaces mechanical tracking systems with optical tracking using standard camera technology. The camera captures images containing fiducial markers, and software processes these images to calculate precise three-dimensional positions and orientations, substituting expensive mechanical sensors with accessible optical detection

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The system creates virtual copies of fiducial markers in the rendered environment and matches them with detected real-world markers. This allows the system to track position and orientation by comparing the known geometry of marker copies with their detected positions in camera images, achieving accurate tracking through image processing rather than complex hardware

Inventive Principle:
Principle #26Copying

Data Source

PatentUS10228773B2Three-dimensional augmented reality object user interface functions
Publication Date: 2019.03.12 MERGE LABS
  • US10228773B2 patent drawing
  • US10228773B2 patent drawing
  • US10228773B2 patent drawing

AI summary

There is disclosed an apparatus comprising processor and memory and a three-dimensional object bearing at least two, unique fiducial markers, the processor executing instructions which cause the processor to generate a three-dimensional environment including a user interface element for interacting with the three-dimensional environment, detect rotational movement of the three-dimensional physical object using the at least two unique fiducial markers, and update the user interface element within the three-dimensional environment based upon the rotational movement of the three-dimensional physical object.