Fighting Toy Robot Joystick Control and Spring Ejection

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Solution Overview

Problem

Existing fighting toys and games lack innovative features that cater to players of different ages and do not effectively utilize joystick controls and reactive elements, leading to a need for a more engaging and improved fighting toy and game experience.

Innovation Solution

A one-to-one robot fighting game system with joystick controls, motor-driven robot movements, and interactive features such as bonus punches and light/sound effects, allowing for 1 PLAYER and 2 PLAYER modes, where players control robots for multi-directional movements and punching actions, with a spring coil mechanism to eject defeated robots from the stage.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If joystick controls and motor-driven movements are added to fighting toys, then player engagement and interactivity are improved, but device complexity increases

Engineering Contradiction:
Improveplayer engagementVSAvoiddevice complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The control system is divided into separate modules: a joystick control unit for player input, a motor control unit for robot movement, and a reactive feedback unit for game effects. This segmentation allows each component to be optimized independently while working together to provide engaging gameplay without overwhelming complexity in any single area.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The joystick control mechanism serves multiple functions: it controls robot movement direction, triggers attack actions, and interfaces with both single-player and multi-player modes. This multi-functionality reduces the need for separate control mechanisms, thereby managing device complexity while maintaining high player engagement.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If reactive elements such as light and sound effects are incorporated, then game interactivity is enhanced, but manufacturing complexity increases

Engineering Contradiction:
Improvegame interactivityVSAvoidmanufacturing complexity
Core Design Contradiction:
Adaptability or versatilityVSEase of manufacture

Solution Approach 1:

The light and sound effect components are integrated into the existing robot and control base structures rather than being separate add-on elements. This merging approach allows the reactive elements to be manufactured as part of the standard assembly process, reducing overall manufacturing complexity while enhancing game interactivity through visual and auditory feedback.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The reactive elements automatically respond to game events without requiring additional manual intervention or complex control mechanisms. The system self-regulates the activation of light and sound effects based on in-game conditions, simplifying the manufacturing and control aspects while maintaining high interactivity.

Inventive Principle:
Principle #25Self-service

3Productivity

If spring coil mechanism is added to eject defeated robots, then dynamic gameplay is improved, but device complexity increases

Engineering Contradiction:
Improvedynamic gameplayVSAvoiddevice complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The spring coil mechanism operates in a periodic manner, automatically ejecting defeated robots at the end of rounds or games. This periodic action provides dynamic gameplay feedback without requiring continuous mechanical intervention, thereby enhancing productivity through automated gameplay cycles while keeping the mechanical complexity manageable through simple, repeatable motion.

Inventive Principle:
Principle #19Periodic action

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

The system provides an engaging and interactive experience for players of different ages, enhancing gameplay with motor-driven robot movements, light, and sound effects, while the spring coil mechanism adds a dynamic element to the game, ensuring a fun and competitive environment.

Implementation Method 1

a spring coil mechanism to eject defeated robots from the stage

Methodology Applied
Scientific EffectSpring: Spring

Data Source

PatentUS8764510B1Fighting toy
Publication Date: 2014.07.01 SILVERLIT
  • US8764510B1 patent drawing
  • US8764510B1 patent drawing
  • US8764510B1 patent drawing

AI summary

A toy comprises two robots. There is a lever with a shaft connecting at least one robot to a handle. The robot is responsive to movement of the handle through a physical mechanical connection with the handle whereby movement of the handle moves the robot. The movement of the handle by a player controls at least one of swing or turn movement of the robot. A supply of electricity to the robot is provided so that a motor with each robot permits making robot motions in response to movement from the motor. The motor movement is responsive to a signal from the player. The robots are for interaction with each other. An effective engagement between the robots is at least one of recorded or indicated. There is a control base, and a fighting stage. There is a lever system with a shaft connecting each respective robot to the handle.