Figure Manufacturing with Segmented Skeletons for Realistic Joint Movement
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Solution Overview
Problem
Conventional figure manufacturing methods struggle to achieve realistic joint movement, resulting in awkward joint articulation and a lower simulation level of actual characters, which reduces consumer satisfaction.
Innovation Solution
A manufacturing method involving a molding step where a skin surface and first skeleton are molded, followed by a removing step to leave only the first skeleton, and a coupling step where the joint part is connected to a second skeleton, using a hard material for the skeleton and a soft material for the skin surface.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If a joint structure is applied to enable movement in figures, then the figure can show various postures and movements, but the joint parts become awkward and unrealistic compared to actual human anatomy
Solution Approach 1:
The figure is divided into multiple independent joint parts (head, torso, limbs) that can move relative to each other. Each joint is segmented into separate components with rotation axes positioned to mimic natural human anatomy, allowing realistic movement while maintaining manufacturing feasibility.
Solution Approach 2:
The joint rotation axes are positioned in three-dimensional space to match human anatomical joint locations (e.g., shoulder joints at the shoulder socket, hip joints at the pelvis). This spatial arrangement enables naturalistic movement patterns that replicate human biomechanics.
2Ease of operation
If conventional joint structures are used, then the figure can move, but the simulation level of actual character is significantly lowered
Solution Approach 1:
Different parts of the figure have different structural characteristics optimized for their specific functions. Joint areas feature rotation mechanisms with precise axis positioning, while muscle areas use soft materials with appropriate elasticity, and bone areas use rigid materials. This localized optimization maintains high simulation accuracy while enabling natural movement.
Solution Approach 2:
The figure combines multiple materials with different properties: rigid materials for skeletal structures, elastic soft materials for muscles and skin, and friction-reducing materials for joint surfaces. This composite approach enables realistic movement dynamics while maintaining anatomical accuracy.
Data Source
AI summary
The present invention relates to a figure and a manufacturing method thereof, and the manufacturing method includes: a molding step of molding a skin surface in a mold and a first skeleton; a removing step of removing only the mold on the molded skin surface, and leaving the first skeleton; a coupling step of coupling the joint part to the second skeleton, and the first skeleton is made of a hard material, and the skin surface is injected as a soft material.


