Finite Outcome Pools for Gaming Volatility and Cold Streak Control

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Solution Overview

Problem

Casino-style games often experience prolonged cold streaks without payouts, leading to player frustration and loss of interest, which negatively impacts operator revenue.

Innovation Solution

Implementing a system that uses successive finite pools of winning and losing outcomes, resetting the finite pool after exhaustion to control the maximum number of consecutive losses, thereby managing the Return to Player (RTP) and reducing cold streaks.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If a random number generator is used to determine game outcomes, then payouts are based on probabilities with greater odds yielding greater payouts, but prolonged cold streaks occur causing player frustration and loss of interest

Engineering Contradiction:
Improvepayout probabilityVSAvoidplayer engagement
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The system dynamically adjusts the game outcome determination by switching between two different finite pools (first pool with higher payout probability, second pool with lower payout probability) based on a trigger condition. This dynamic switching mechanism allows the system to adapt between maintaining player engagement through frequent payouts and ensuring operator profitability through controlled payout frequency, thereby resolving the contradiction between reliability of payouts and player engagement.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system changes the parameter of payout probability by selecting from two distinct finite pools with different probability characteristics. The first finite pool provides higher payout probability to maintain player engagement during normal operation, while the second finite pool provides lower payout probability to control overall payout frequency. This parameter switching resolves the contradiction by allowing the system to operate in different modes depending on game state.

Inventive Principle:
Principle #35Parameter changes

2Ease of operation

If the finite pool is reset after exhaustion to control maximum consecutive losses, then cold streaks are limited, but the system complexity increases

Engineering Contradiction:
Improvecold streak managementVSAvoidpool management system
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The outcome determination system is segmented into two distinct finite pools with different payout probability characteristics. Each pool is independently managed and can be exhaustively consumed before switching to the other. This segmentation allows the system to control cold streaks by ensuring that even in the worst case (depleting the more restrictive pool), the maximum consecutive losses are limited, while maintaining relatively simple individual pool structures that don't overly complicate the overall system.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS12469358B1Gaming machine and pull tab system and method for reducing volatility
Publication Date: 2025.11.11 GEORGILAS JUSTIN TILEMAHOS
  • US12469358B1 patent drawing
  • US12469358B1 patent drawing
  • US12469358B1 patent drawing

AI summary

A system and method involving a finite pool database containing a plurality of finite pools populated with winning and non-winning outcomes. Once a random finite pool is selected, a random winning or non-winning outcome is selected therefrom. Depending on the selection of a winning outcome or a non-winning outcome a first or second award database is contacted and used to identify the winning or non-winning award. The system and method may be used with class II, III and pull tab games.