Firearm-Shaped Game Controller with Gyroscopic Tilt and LCD Display

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Solution Overview

Problem

Traditional input devices for video games, such as keyboards and mice, detract from the realism of 'first person shooter' games by providing a fixed point of view and limited interaction methods, lacking intuitive and immersive control.

Innovation Solution

A control device shaped like a firearm with a coordinate control unit, mouse-type control unit, and game play control unit, incorporating a gyroscope and adjustable features like a removable stock, LCD displays, and a video projector, allowing for intuitive and realistic movement and aiming within the game environment.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If traditional input devices like keyboards and mice are used, then ease of operation is improved, but realism and immersion are worsened

Engineering Contradiction:
Improveease of operationVSAvoidrealism
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The control device creates a virtual copy of the firearm environment by projecting a first-person view display onto a surface, allowing users to interact with game elements as if physically present in the virtual space, thereby enhancing realism while maintaining ease of operation through natural hand movements

Inventive Principle:
Principle #26Copying

Solution Approach 2:

A projector serves as an intermediary device between the user and the game system, projecting the game display onto a surface in front of the user and detecting hand movements to control game elements, creating an immersive experience that bridges the gap between traditional input devices and realistic interaction

Inventive Principle:
Principle #24Intermediary (Mediator)

2Reliability

If a control device with projector and display components is added, then realism and interaction are improved, but device complexity is worsened

Engineering Contradiction:
ImproverealismVSAvoiddevice complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The control device integrates multiple functions into a single unit: it includes a projector for displaying the first-person view, a camera for detecting hand movements, and processing capabilities for translating physical gestures into game controls, allowing one device to perform what would traditionally require multiple separate components

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent combines the projector, display surface, camera, and control processing into an integrated control device that works as a unified system, merging functions that would otherwise be separate (projector, camera, game controller) into a single coherent unit that enhances realism without requiring multiple discrete devices

Inventive Principle:
Principle #5Merging (Combining)

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enhances the realism and interaction of video games by allowing players to change their point of view and aim with precise movements, mimicking real-world firearm handling, and is compatible with various gaming systems and simulations.

Implementation Method 1

incorporating a gyroscope and adjustable features like a removable stock

Methodology Applied
Scientific EffectGyroscope: Gyroscope

Data Source

PatentUS8070571B2Video game controller
Publication Date: 2011.12.06 720 DEGREES
  • US8070571B2 patent drawing
  • US8070571B2 patent drawing
  • US8070571B2 patent drawing

AI summary

Improvements relating to a control device for controlling a display of a computer system for use with a video game includes a coordinate control unit for providing information related to a vertical and horizontal tilt of the control device, a game control unit for inputting game control information and a controller for processing the information provided by the coordinate control unit and game control unit. The vertical and horizontal point of view of the user in the video game and/or the vertical and horizontal position of a cursor on the display is determined based on the information related to the vertical and horizontal tilt of the control device. The control device is preferably shaped like a firearm to enhance the realism of the video game, and may include an LCD display mounted on the control device, as the primary display, and may also include an LCD mounted in a sighting device of the control device.