Firearm Training Wearable for Low-Latency Recoil Simulation

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Solution Overview

Problem

Existing firearm training systems either require large areas, use real firearms posing safety risks, or lack realistic physical sensations, failing to provide effective training under real conditions.

Innovation Solution

A training system using a simulacrum firearm with a wearable device that reproduces vibratory actions on the user's body and eardrums, simulating the impact of a real shot, combined with a command and control unit to adjust the intensity and type of vibratory signals based on grip, firearm type, and environmental conditions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If real firearms are used in training, then the physical experience is similar to real conditions, but safety risks and the need for large training areas increase

Engineering Contradiction:
Improvephysical experience similarityVSAvoidsafety risks
Core Design Contradiction:
Ease of operationVSObject-affected harmful factors

Solution Approach 1:

The patent uses a simulacrum firearm that copies the external appearance, weight, and operational feel of a real firearm without containing actual ammunition. The firearm replica includes a trigger mechanism that activates vibratory actuators to simulate recoil and firing sensations, providing authentic training experience without the safety hazards of real firearms.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent replaces the mechanical firing mechanism of a real firearm with a controlled vibratory actuation system. When the trigger is pulled, electromagnetic or piezoelectric actuators generate controlled vibrations that replicate the physical sensations of a real shot, eliminating the harmful effects of actual gunpowder combustion and bullet projection.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Productivity

If real firearms are used for group training, then training can be conducted in groups, but the need for large training areas remains

Engineering Contradiction:
Improvegroup training capabilityVSAvoidtraining area size
Core Design Contradiction:
ProductivityVSArea of stationary object

Solution Approach 1:

The simulacrum firearm provides all necessary training functions without requiring large outdoor ranges. Multiple users can train simultaneously in a confined indoor space using the same or multiple replica firearms, eliminating the need for extensive training grounds while maintaining group training effectiveness.

Inventive Principle:
Principle #26Copying

3Object-affected harmful factors

If simulacrum firearms are used, then safety and contained environment are improved, but physical sensations and fatigue become insufficient

Engineering Contradiction:
ImprovesafetyVSAvoidphysical sensation realism
Core Design Contradiction:
Object-affected harmful factorsVSEase of operation

Solution Approach 1:

The patent incorporates vibratory actuators that generate controlled mechanical vibrations to simulate the recoil, kick, and physical feedback of a real firearm discharge. These actuators are positioned to contact the user's body at appropriate locations, delivering realistic tactile sensations that induce physical fatigue comparable to real firearm use.

Inventive Principle:
Principle #18Mechanical vibration

Solution Approach 2:

The system adjusts the intensity, frequency, and duration of vibratory signals based on the simulated firing conditions, firearm type, and user response. The vibratory parameters are dynamically modified to match the physical sensations of different real firearm scenarios, enhancing the realism of the training experience while maintaining safety.

Inventive Principle:
Principle #35Parameter changes

4Adaptability or versatility

If augmented reality viewers are combined with real firearms, then virtual experience is enhanced, but the training still fails to achieve real conditions

Engineering Contradiction:
Improvevirtual experience capabilityVSAvoidreal condition simulation
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

Instead of layering virtual reality over real firearm use, the patent creates a complete simulacrum system where the entire firearm and its physical effects are replicated. This approach provides authentic real-condition training experience without the compromises of mixed reality systems, achieving both virtual scenario flexibility and physical authenticity simultaneously.

Inventive Principle:
Principle #26Copying

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Provides realistic physical sensations and fatigue, allowing effective training in a contained environment, safe from real firearms, with versatile simulation capabilities including group training and virtual environments.

Implementation Method 1

a wearable device (3) suitable for producing a vibratory action on the user

Methodology Applied
Scientific EffectVibration: Vibration

Data Source

PatentEP4453500B1Training system
Publication Date: 2025.12.03 FABBRICA DARMI PIETRO BERETTA SPA
  • EP4453500B1 patent drawingFigure 1a
  • EP4453500B1 patent drawingFigure 1b
  • EP4453500B1 patent drawingFigure 2a~2c

AI summary

The invention is a training system (1) for using a firearm, comprising: i) a simulacrum firearm (2) comprising a trigger assembly (21) operable by the user in order to perform the shooting action; ii) a wearable device (3) comprising at least one actuator element (30) suitable for producing a vibratory action on the user; iii) shooting detection means (210, 610) suitable for detecting the actuation of the trigger assembly (21); iv) a command and control unit (9) operatively connected to the simulacrum firearm (2) and to the at least one actuator element (30) so as to command the latter on actuation for detecting the shooting event fired by the shooting detection means (210, 610); wherein the vibratory action reproduced by the at least one actuator element (30) is of an impulsive nature, having a rise time of less than 1 ms and a latency with respect to the actuation of the trigger assembly (21) of less than 20ms.