First-Class Function Type Checking for Shader Performance

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Solution Overview

Problem

Existing shader languages do not support first-class functions, which are necessary for high rendering performance in computer graphics, due to the requirement of function pointers and dynamic memory allocation, leading to increased runtime and cache misses.

Innovation Solution

A method that checks and transforms computer programs with first-class functions into equivalent programs without these functions by partial evaluation, using a type check that associates fundamental types and binding times, allowing static functions to be accepted while rejecting dynamic ones, thereby enabling execution on hardware without function pointers and dynamic memory allocation.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If first-class functions are supported in shader languages, then program modularity and reusability are improved, but runtime performance deteriorates due to function pointers and dynamic memory allocation

Engineering Contradiction:
Improveprogram modularityVSAvoidruntime
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The patent segments the program into static function definitions that are processed and inlined at compile time, separating the modular programming benefits from the runtime performance requirements. Functions are divided into static definitions (for modularity) and inline expansions (for performance).

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent performs function inlining and code transformation as a preliminary action during compile time rather than at runtime. The type checker and transformer process all function calls before execution, eliminating runtime overhead while preserving modular program structure.

Inventive Principle:
Principle #10Preliminary action

2Adaptability or versatility

If function pointers are used to implement first-class functions, then program flexibility is improved, but cache performance deteriorates due to cache misses

Engineering Contradiction:
Improveprogram flexibilityVSAvoidcache performance
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The patent extracts function call overhead and function pointer dereferencing from the runtime execution path. By performing partial evaluation and inlining at compile time, the harmful function pointer operations are removed from the critical runtime path, leaving only direct code execution.

Inventive Principle:
Principle #2Taking out (Extraction)

3Adaptability or versatility

If dynamic memory allocation is used for function closures, then program expressiveness is improved, but execution speed deteriorates

Engineering Contradiction:
Improveprogram expressivenessVSAvoidexecution speed
Core Design Contradiction:
Adaptability or versatilityVSProductivity

Solution Approach 1:

The patent performs preliminary allocation and setup of function environments during compile time through partial evaluation. All memory allocation for closures is resolved before runtime, eliminating dynamic allocation overhead while preserving expressive first-class function semantics in the source code.

Inventive Principle:
Principle #10Preliminary action

4Loss of time

If first-class functions are eliminated from shader programs, then runtime performance is improved, but program modularity deteriorates

Engineering Contradiction:
ImproveruntimeVSAvoidprogram modularity
Core Design Contradiction:
Loss of timeVSAdaptability or versatility

Solution Approach 1:

The patent introduces a compile-time intermediary (the type checker and transformer) that mediates between the programmer's use of first-class functions and the hardware's lack of support. This intermediary transforms modular programs with first-class functions into optimized code without runtime function pointers, preserving both modularity and performance.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS10048951B2Method for type checking and transformation of a computer program with first-class static functions
Publication Date: 2018.08.14 DASSAULT SYST DEUT GMBH
  • US10048951B2 patent drawing
  • US10048951B2 patent drawing
  • US10048951B2 patent drawing

AI summary

The invention relates to a method for checking and/or transformation of a computer program present in a programming language which supports first-class functions and in which a type check of the program or of at least a part of the program is performed in order to assign a type to each expression of the program or part of the program, the type consisting of a base type and a binding time. The set of base types comprises at least base types for describing simple values and a function type for describing functions, and the set of binding times comprises at least one static binding time and one dynamic binding time, and a function type is only accepted during the type check together with the static binding time.