Information Processing Device for First Person View Matching

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Solution Overview

Problem

Existing technologies lack effective methods for matching users in information processing systems, particularly in scenarios where users need to share visual information or intervene remotely in each other's activities, leading to inefficiencies and potential privacy issues.

Innovation Solution

An information processing device and method that control connections between image transmission and reception devices based on initiative, with a selection unit that chooses devices based on position and user behavior, and presents user interfaces for permission and mission settings to ensure appropriate matching and intervention.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If connection requests are accepted from multiple second devices simultaneously, then the first device can share visual information with more users, but connection management complexity and potential privacy risks increase

Engineering Contradiction:
Improveability to share visual information with multiple usersVSAvoidconnection management complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system performs preliminary actions by having second devices send connection requests before actual image transmission begins. The first device evaluates these requests against predetermined conditions (such as user authentication, device compatibility, or permission levels) before accepting connections, thereby managing complexity proactively rather than reactively

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The first device acts as an intermediary that mediates between multiple second devices seeking to connect. It controls the connection establishment process by receiving requests, evaluating them against predetermined conditions, and selectively accepting or rejecting connections, thus simplifying the overall system architecture

Inventive Principle:
Principle #24Intermediary (Mediator)

2Productivity

If the first device transmits images to multiple second devices simultaneously, then more users can view the visual information, but network bandwidth and device processing load increase

Engineering Contradiction:
Improvenumber of concurrent viewersVSAvoidnetwork bandwidth and processing load
Core Design Contradiction:
ProductivityVSUse of energy by moving object

Solution Approach 1:

Instead of transmitting multiple independent image streams to multiple second devices, the system creates a single image stream from the first device and distributes it as copies to multiple second devices. This approach allows multiple users to view simultaneously while significantly reducing the network bandwidth and processing load compared to generating separate streams for each device

Inventive Principle:
Principle #26Copying

3Ease of operation

If connection establishment is fully automated, then user experience is improved, but security and privacy control are reduced

Engineering Contradiction:
Improveconnection establishment easeVSAvoidprivacy and security control
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The system incorporates feedback mechanisms where predetermined conditions (such as user authentication status, device permissions, or connection policies) are continuously evaluated during the connection establishment process. This feedback loop allows automated connection management while maintaining security and privacy controls through programmable decision-making

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS10771739B2Information processing device and information processing method
Publication Date: 2020.09.08 SONY GROUP CORP
  • US10771739B2 patent drawing
  • US10771739B2 patent drawing
  • US10771739B2 patent drawing

AI summary

To perform matching between a user who provides a first person view and a user who views the first person view.An icon indicating a current position of each Body is displayed on a map of a range that is currently specified. A Ghost can select a Body to whom the Ghost desires to perform JackIn by specifying an icon in a desired position by UI operation such as a touch or click. Further, when a keyword for limiting behavior or the like is input to a search field, only Bodies extracted on the basis of the behavior are displayed. Then, when selection is settled, a JackIn request is transmitted from the Ghost to the selected Body.