Fitness App Avatar System for User Engagement

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Solution Overview

Problem

Current mobile fitness applications lack motivation and engagement features to encourage exercisers to continue exercising harder and have fun while doing so.

Innovation Solution

A system and method using mobile devices to form exercise groups, track and share location and biometric information, and display avatars controlled by exercisers' positions and activities, enabling communication and competition through video game-like interactions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If mobile fitness applications provide basic tracking functionality, then exercise monitoring capability is achieved, but user motivation and engagement remain insufficient

Engineering Contradiction:
Improveexercise monitoring capabilityVSAvoiduser motivation and engagement
Core Design Contradiction:
ReliabilityVSAdaptability or versatility

Solution Approach 1:

The patent combines fitness tracking functionality with video game elements and social networking features into a single integrated system. Multiple mobile devices are merged into a coordinated network where avatars represent users, exercise data is shared across the network, and competitive/game elements are overlaid on top of the basic tracking function to enhance motivation and engagement.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The patent introduces avatars as intermediary representations between the user and the exercise tracking system. These avatars serve as mediators that translate physical exercise into virtual game actions, allowing users to interact with the system through a more engaging interface while the backend continues to reliably track actual exercise metrics.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Measurement precision

If exercise tracking is performed individually, then monitoring accuracy is maintained, but community engagement and competitive motivation are lost

Engineering Contradiction:
Improveexercise monitoring accuracyVSAvoidcommunity engagement capability
Core Design Contradiction:
Measurement precisionVSAdaptability or versatility

Solution Approach 1:

The system segments the exercise tracking experience into individual device-level monitoring (maintaining precision) and network-level social interaction (enabling community engagement). Each mobile device independently tracks its user's exercise with high accuracy, while the network layer segments and distributes this data to enable avatar-based competition and collaboration without compromising the integrity of individual measurements.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The exercise tracking system is designed to serve multiple functions simultaneously: it provides accurate individual monitoring, enables social comparison and competition, supports collaborative group activities, and integrates with video game elements. This multi-functionality allows the same core tracking infrastructure to support both precision measurement and community engagement without sacrificing either capability.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Adaptability or versatility

If video game elements are added to fitness applications, then user engagement and fun are improved, but system complexity increases

Engineering Contradiction:
Improveuser engagement and enjoymentVSAvoidsystem architecture complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent uses avatars as intermediary layers that absorb much of the complexity of coordinating multiple devices and game elements. Rather than requiring direct complex interactions between users and the underlying tracking system, the avatar layer provides a simplified interface for competition and collaboration, shielding users from system complexity while enabling rich engagement.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system creates virtual copies (avatars) of users that operate in the game environment. These avatar copies handle the complexity of inter-device coordination and game logic, allowing the actual users to interact through simplified avatar-based interfaces. The avatar copies serve as proxies that manage the computational and coordination complexity while presenting a simple, engaging interface to users.

Inventive Principle:
Principle #26Copying

Data Source

PatentUS10486067B2Systems and methods for fitness and video games
Publication Date: 2019.11.26 DUGAN HEALTH LLC
  • US10486067B2 patent drawing
  • US10486067B2 patent drawing
  • US10486067B2 patent drawing

AI summary

In some aspects, a system is provided that includes (1) a plurality of mobile devices; and (2) an application on each mobile device, the application adapted to (a) allow exercisers to form an exercise group; (b) track position or change in position of each exerciser in the exerciser group; and (c) display an avatar having a position that is controlled by a position or change in position of one or more member of the exercise group. Numerous other aspects are provided.