3D Learning System Using Flash Card Augmented Reality

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Traditional learning methods require students to gather in formal environments and are often boring or inaccessible for young children, limiting their ability to learn interactively.

Innovation Solution

A three-dimensional interactive learning system that uses educational flash cards, posters, or other media to trigger three-dimensional imagery on a computer screen, combining visual, auditory, and kinetic elements for an engaging learning experience.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If traditional classroom teaching methods are used, then information can be systematically presented to students, but the learning process becomes boring and inaccessible for young children

Engineering Contradiction:
ImproveAccessibility of learningVSAvoidLearning system complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent uses two-dimensional images on flash cards that are copied and transformed into three-dimensional virtual objects through augmented reality technology. The system captures images of flash cards and generates corresponding 3D representations, allowing children to interact with familiar 2D materials in a new 3D format without requiring complex physical manipulatives

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent transforms two-dimensional flash card images into three-dimensional virtual objects by displaying them on electronic screens with depth perception. This dimensionality change makes learning more engaging for children while keeping the physical learning materials simple and accessible

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Ease of operation

If traditional blackboard teaching is used, then teachers can present information efficiently, but students cannot interact with the learning material

Engineering Contradiction:
ImproveInteractivity of learningVSAvoidLearning efficiency
Core Design Contradiction:
Ease of operationVSProductivity

Solution Approach 1:

The patent incorporates feedback mechanisms where the system responds to children's interactions with 3D objects. When children manipulate virtual objects on the screen, the system provides immediate visual and auditory feedback, reinforcing learning while maintaining efficient instruction delivery

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The patent replaces physical manipulation of objects with virtual manipulation on electronic screens. Children interact with 3D representations of flash card images through touch or other input devices, eliminating the need for physical manipulatives while maintaining interactivity

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

3Adaptability or versatility

If formal classroom environments are required, then structured learning can occur, but young children cannot participate

Engineering Contradiction:
ImproveAge adaptability of learning systemVSAvoidAccessibility of learning environment
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent creates a learning system that works across different age groups and settings. The same flash cards and 3D visualization technology can be used with both young children at home and older students in classroom settings, making the system universally applicable

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent enables children to learn independently without requiring formal classroom environments or teacher presence. The system provides self-guided learning through interactive 3D visualizations that children can explore at their own pace and schedule

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS10157550B2Method and system for presenting interactive, three-dimensional learning tools
Publication Date: 2018.12.18 LOGICAL CHOICE TECHNOLOGIES INC
  • US10157550B2 patent drawing
  • US10157550B2 patent drawing
  • US10157550B2 patent drawing

AI summary

A system includes an education module (171) that is operable with, includes, or is operable to control three-dimensional figure generation software (170). The education module (171) is configured to present an educational three-dimensional object (181) on a display (132) upon detecting an educational flash card (150) being disposed before a camera (130) that is operable with the education module (171). The educational three-dimensional object (181) can correspond to a visible graphic (151) disposed on the educational flash card (150) to provide an educational experience to a student.