Dynamic Flashlight Interface Brightness Transition

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Solution Overview

Problem

Existing electronic devices lack efficient methods and interfaces for implementing a flashlight mode using their displays, which are not suitable for providing effective illumination or drawing attention.

Innovation Solution

The implementation of a method that detects user input on a touch-sensitive display to enter a flashlight mode, replacing the initial user interface with a first flashlight user interface of reduced brightness for user interaction, and transitioning to a second flashlight user interface of increased brightness for illumination upon meeting specific brightness change criteria.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Illumination intensity

If the display operates in a traditional flashlight mode with high brightness from the start, then illumination effectiveness is improved, but battery power is consumed faster and user cognitive burden increases

Engineering Contradiction:
Improveflashlight brightnessVSAvoidbattery power consumption
Core Design Contradiction:
Illumination intensityVSUse of energy by moving object

Solution Approach 1:

The display brightness is made dynamic rather than static. The system transitions between at least two different luminance states: an initial lower brightness state for user interaction and a subsequent higher brightness state for illumination. This dynamic adjustment allows the display to adapt its brightness level based on the current operational phase, resolving the contradiction between providing sufficient illumination and conserving battery power.

Inventive Principle:
Principle #15Dynamics

2Illumination intensity

If the display uses high brightness immediately for flashlight function, then illumination effectiveness is improved, but user cognitive burden increases due to difficulty in seeing UI elements

Engineering Contradiction:
Improveflashlight brightnessVSAvoiduser interface visibility
Core Design Contradiction:
Illumination intensityVSEase of operation

Solution Approach 1:

The display dynamically adjusts its luminance based on operational phase. During the initial user interaction phase, the display maintains a first luminance level that allows users to clearly see UI elements and controls. When transitioning to the illumination phase, the display switches to a second higher luminance level for maximum brightness output. This dynamic luminance adjustment resolves the contradiction between illumination effectiveness and UI visibility.

Inventive Principle:
Principle #15Dynamics

3Use of energy by moving object

If the display transitions between different brightness levels, then battery power is conserved and user experience is improved, but system complexity increases

Engineering Contradiction:
Improvebattery power consumptionVSAvoidcontrol system complexity
Core Design Contradiction:
Use of energy by moving objectVSDevice complexity

Solution Approach 1:

The system implements feedback mechanisms to automatically determine when to transition between brightness levels. Sensors detect user interactions (such as touch inputs or gesture completion) and provide feedback to the control system, which then automatically adjusts the display luminance accordingly. This feedback-based approach reduces the need for complex user interfaces while maintaining intelligent brightness management, thus conserving battery power without significantly increasing system complexity.

Inventive Principle:
Principle #23Feedback

4Illumination intensity

If the display provides continuous high brightness for flashlight mode, then illumination effectiveness is improved, but the time between battery charges decreases

Engineering Contradiction:
Improveflashlight brightnessVSAvoidbattery operational time
Core Design Contradiction:
Illumination intensityVSDuration of action of moving object

Solution Approach 1:

The flashlight mode operates in periodic cycles rather than continuously at maximum brightness. The display alternates between a lower brightness state during user interaction periods and a higher brightness state during illumination periods. This periodic action pattern reduces overall power consumption while maintaining effective illumination when needed, thereby extending the battery operational time without sacrificing flashlight functionality.

Inventive Principle:
Principle #19Periodic action

Data Source

PatentUS12293741B2User interface for a flashlight mode on an electronic device
Publication Date: 2025.05.06 APPLE INC
  • US12293741B2 patent drawing
  • US12293741B2 patent drawing
  • US12293741B2 patent drawing

AI summary

An electronic device having a display and a physical input mechanism detects a request to display a flashlight user interface. In response to detecting the request, the device displays the flashlight user interface. While displaying the flashlight user interface, the electronic device detects an interaction with the physical input mechanism. In response to detecting the interaction, the electronic device changes a property of the illumination source that is used as the flashlight.