Flexible Pre-Order System for Digital Media

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Solution Overview

Problem

Existing online marketplaces lack flexibility in pre-ordering systems for digital media products, restricting retailers and consumers from making changes to pre-ordered products and failing to account for evolving product attributes, leading to consumer hesitation and cumbersome return processes.

Innovation Solution

A flexible online pre-ordering system that allows users to pre-order media products without selecting additional attributes initially, with the option to modify selections later, enabling retailers to change product attributes and SKUs before release, and facilitating seamless order changes during a pre-order window.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a fixed SKU system is used for pre-ordered products, then inventory tracking and product identification are simplified, but flexibility to modify product attributes and accommodate consumer changes is lost

Engineering Contradiction:
Improveflexibility to modify product attributesVSAvoidsystem complexity for handling product changes
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent segments the pre-order system into distinct components: initial pre-order placement, attribute selection phase, and fulfillment phase. This allows the system to handle product attribute changes by processing them as separate modular steps rather than requiring complete system redesign, resolving the contradiction between adaptability and complexity.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent implements dynamic attribute selection where product attributes are not fixed at pre-order placement but can be selected and modified during a window between pre-order and fulfillment. This dynamic approach enables the system to adapt to consumer changes and product evolution while maintaining organized tracking through structured processes.

Inventive Principle:
Principle #15Dynamics

2Ease of operation

If consumers are required to select all product attributes upfront, then order processing is simplified, but consumer hesitation increases due to uncertainty about future product options

Engineering Contradiction:
Improveease of pre-orderingVSAvoidconsumer confidence in pre-order decision
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The patent applies preliminary action by allowing consumers to place pre-orders with placeholder attribute selections before the attribute selection window opens. This enables early commitment to the purchase while deferring specific attribute decisions until more information is available, reducing hesitation while maintaining processing efficiency.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent changes the parameter of attribute selection timing, allowing attributes to be selected and modified within a window between pre-order placement and fulfillment. This parameter change enables consumers to make informed decisions based on evolving product information while maintaining system efficiency through structured selection phases.

Inventive Principle:
Principle #35Parameter changes

3Ease of manufacture

If retailers use third-party logistics providers for fulfillment, then infrastructure costs are reduced, but control over product attribute changes and order modifications is limited

Engineering Contradiction:
Improveease of maintaining marketplace infrastructureVSAvoidflexibility to change product options
Core Design Contradiction:
Ease of manufactureVSAdaptability or versatility

Solution Approach 1:

The patent introduces an intermediary attribute selection phase that acts as a buffer between consumer pre-orders and third-party logistics fulfillment. This intermediary layer allows retailers to communicate product attribute changes and receive consumer confirmations before forwarding orders to logistics providers, maintaining flexibility while leveraging third-party infrastructure.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent implements preliminary communication of product attributes and consumer confirmation before fulfillment to third-party providers. This preliminary action enables retailers to maintain control over attribute changes while still utilizing cost-effective third-party logistics infrastructure, resolving the contradiction between ease of manufacture and adaptability.

Inventive Principle:
Principle #10Preliminary action

4Adaptability or versatility

If a pre-order window allowing attribute changes is implemented, then consumer flexibility is improved, but processing time and system complexity increase

Engineering Contradiction:
Improveconsumer flexibility to change selectionsVSAvoidtime for processing attribute changes
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The patent applies local quality by implementing attribute selection and modification capabilities only in the specific time window between pre-order placement and fulfillment, rather than throughout the entire process. This localized approach provides consumer flexibility when needed while minimizing processing time extensions, as the system reverts to standard processing once the window closes.

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS11741530B2Flexible online pre-ordering system for media
Publication Date: 2023.08.29 ACTIVISION PUBLISHING INC
  • US11741530B2 patent drawing
  • US11741530B2 patent drawing
  • US11741530B2 patent drawing

AI summary

The disclosed electronic commerce cloud-based media retailing systems and methods enable customers to execute a purchase intention of a digital product before that product is officially released for distribution. The ecommerce system comprises a digital entitlement engine and is particularly suited to pre-sell entitlements to digital products such as, but not limited to, video games, computer software, movies, and other entertainment media.