Flexible VR Controller Deformation for Immersive Interaction

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Solution Overview

Problem

Conventional virtual reality interaction controllers have a fixed physical shape, which diminishes the immersive user experience by not fully mimicking the multi-dimensional sensory interactions that an ideal VR system should provide.

Innovation Solution

A method and apparatus for controlling deformation of a flexible virtual reality interaction controller, which determines changes in user posture and adjusts the controller's shape to simulate various objects, using modules to determine posture changes, simulated objects, and deformation parameters to generate appropriate deformations such as changes in light, thermal, electric, or magnetic fields.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of manufacture

If a fixed physical shape VR interaction controller is used, then the device structure is simple and easy to manufacture, but the user experience and immersive experience are diminished

Engineering Contradiction:
Improvedevice structure simplicityVSAvoiduser experience
Core Design Contradiction:
Ease of manufactureVSAdaptability or versatility

Solution Approach 1:

The patent applies the dynamics principle by transforming the VR interaction controller from a fixed rigid structure to a flexible deformable one. The controller can dynamically change its shape in response to user hand postures, allowing it to adapt to different interaction scenarios while maintaining structural simplicity through the use of flexible materials and sensing elements.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent implements parameter changes by modifying the physical shape parameter of the VR interaction controller. By detecting changes in user hand posture and相应地 adjusting the controller's shape parameters, the system enhances adaptability and user experience without significantly complicating the manufacturing process.

Inventive Principle:
Principle #35Parameter changes

2Adaptability or versatility

If a flexible deformable VR interaction controller is used, then the user experience and immersive experience are improved, but the device complexity increases

Engineering Contradiction:
Improveuser experienceVSAvoidcontroller structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent replaces complex mechanical deformation mechanisms with a more streamlined approach using flexible materials and electronic sensing. Instead of intricate mechanical joints and actuators, the system uses flexible substrates with embedded sensors that can detect hand posture and trigger shape changes through simpler means, reducing overall device complexity while maintaining adaptability.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

3Adaptability or versatility

If the VR interaction controller adapts to user posture changes, then the immersive experience is enhanced, but the control system complexity increases

Engineering Contradiction:
Improveimmersive experienceVSAvoidcontrol system
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements a feedback mechanism where the VR interaction controller continuously monitors user hand posture through embedded sensors and automatically adjusts its shape in response. This closed-loop feedback system enhances immersive experience by making the controller responsive to user actions, while the feedback processing algorithms are designed to be computationally efficient, minimizing control system complexity.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS11243606B2Method and apparatus for controlling deformation of flexible virtual reality interaction controller, and virtual reality interaction system
Publication Date: 2022.02.08 BEIJING ZHIGU RUI TUO TECH
  • US11243606B2 patent drawing
  • US11243606B2 patent drawing
  • US11243606B2 patent drawing

AI summary

The present invention provides a method for controlling deformation of a flexible virtual reality interaction controller, comprising: determining that a posture at which a user holds a VR interaction controller is changed; determining, according to a feature of the changed holding posture, an object to be simulated by the VR interaction controller; determining, according to a shape of the object to be simulated and a shape of the VR interaction controller before the holding posture is changed, a deformation parameter of the VR interaction controller; and controlling, according to the deformation parameter, the VR interaction controller to generate deformation. The present invention also discloses an apparatus for controlling deformation of a flexible VR interaction controller and a VR interaction system. By adopting the technical solutions of the present invention, a more concrete VR interaction controller is provided for a user, thereby improving the user experience.