Aerial Vehicle Flight Path Planning for Multi-Target Acquisition

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Solution Overview

Problem

Current methods for generating flight paths for aerial vehicles are inefficient and require operator intervention, especially when dealing with multiple targets, including moving targets and forbidden areas, and do not optimize the path based on target priority.

Innovation Solution

A method using processor and memory circuitry to determine interaction areas for aerial vehicles, generating optimized flight paths by connecting waypoints in interaction areas of multiple targets, avoiding forbidden areas, and updating paths in real-time to account for moving targets, while prioritizing target acquisition.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If current methods are used to generate flight paths for multiple targets, then operator intervention is required, but this increases time consumption and reduces productivity

Engineering Contradiction:
Improveflight path generation efficiencyVSAvoidoperator intervention time
Core Design Contradiction:
ProductivityVSLoss of time

Solution Approach 1:

The system enables the aerial vehicle to autonomously generate and update its own flight path by processing target position data and calculating optimized routes automatically, eliminating the need for continuous operator intervention and significantly reducing time loss

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The patent replaces manual operator-based flight path planning with an automated computational system that uses processor and memory circuitry to calculate optimal routes, substituting human mechanical decision-making with automated algorithmic processing

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Adaptability or versatility

If traditional flight path methods are used, then simple paths can be generated, but they cannot optimize for target priority or handle moving targets effectively

Engineering Contradiction:
Improvecapability to handle moving targets and priority optimizationVSAvoidflight path generation system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The flight path generation system is designed to be dynamic, continuously updating the flight path in real-time based on changing target positions and priorities, allowing the system to adapt to moving targets and varying mission requirements without becoming unmanageably complex

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system optimizes flight paths by dynamically changing parameters such as target priority weights, interaction area dimensions, and path optimization criteria, enabling flexible adaptation to different mission scenarios while maintaining systematic control

Inventive Principle:
Principle #35Parameter changes

3Reliability

If comprehensive target acquisition is performed for all targets, then complete coverage is achieved, but the flight path length increases

Engineering Contradiction:
Improvetarget acquisition completenessVSAvoidflight path length
Core Design Contradiction:
ReliabilityVSLength of moving object

Solution Approach 1:

The system defines specific interaction areas around each target with customized dimensions based on the aerial vehicle's acquisition capabilities, allowing focused engagement with each target rather than requiring comprehensive coverage of entire target regions, thus reducing overall flight path length while maintaining acquisition reliability

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The system determines that visiting each target's interaction area is sufficient for mission completion without requiring the aerial vehicle to hover or perform multiple maneuvers at each target, achieving adequate target acquisition with minimized flight path expenditure

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS20240346938A1Automatic generation of a flight path for target acquisition
Publication Date: 2024.10.17 ISRAEL AEROSPACE IND LTD
  • US20240346938A1 patent drawing
  • US20240346938A1 patent drawing
  • US20240346938A1 patent drawing

AI summary

A method comprising, by a processor and memory circuitry, for an aerial vehicle comprising a payload operative to perform an interaction with a target: for each target of a plurality of targets, determining an interaction area based on a position of the target, wherein, for each position of the aerial vehicle located in the interaction area of the target, the interaction between the payload and the target is enabled according to an operability criterion, generating a series of connections, wherein each connection comprises at least one waypoint located in an interaction area of a target of the plurality of targets and at least one waypoint located in an interaction area of another different target of the plurality of targets, wherein each interaction area comprises a waypoint of at least one connection of the series of connections, and obtaining a flight path for the aerial vehicle using the series of connections.