Flip Toy Launcher With Movable Projectile Legs

Solution Overview

Problem

Current throw and catch toys are limited in their ability to accommodate single or multiple users, including interactions with animals, and lack versatility in gameplay and design.

Innovation Solution

A flip toy assembly comprising a launcher with an elongate handle and a projectile that can be launched and caught, featuring adjustable design elements and optional lighting for nighttime use, allowing for various gameplay methods and user interactions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional throw and catch toys are used, then the toy can be used by single or multiple users, but the toy lacks versatility in gameplay and design

Engineering Contradiction:
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The launcher device is designed to perform multiple functions: it can launch projectiles, catch returning projectiles, and be used by different types of users (single person, multiple people, or person and animal). The elongate handle with head configuration allows the same device to serve as both launcher and catcher, providing multi-functionality without requiring separate devices for each role.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The launcher device incorporates dynamic elements including the movable projectile with legs that can be positioned in different orientations, and the handle that can be manipulated in various ways to launch or catch the projectile. The design allows for adjustable gameplay modes where the same physical device adapts to different playing styles and user configurations.

Inventive Principle:
Principle #15Dynamics

2Illumination intensity

If the toy is designed for nighttime use with lighting, then visibility is enhanced, but the device complexity increases

Engineering Contradiction:
Core Design Contradiction:
Illumination intensityVSDevice complexity

Solution Approach 1:

The lighting element is integrated directly into the launcher device structure, merging the illumination function with the existing launcher components. Rather than adding separate lighting equipment, the design incorporates lights as part of the launcher assembly, combining multiple functions (launching, catching, and illuminating) into a single integrated device.

Inventive Principle:
Principle #5Merging (Combining)

3Reliability

If the projectile design includes legs for catching, then the catching mechanism is improved, but the manufacturing complexity increases

Engineering Contradiction:
Core Design Contradiction:
ReliabilityVSEase of manufacture

Solution Approach 1:

The projectile is divided into distinct functional segments: the apex (launching surface), the legs (catching mechanism), and the body. The legs are separate extendable elements that can be manufactured independently and then attached to the projectile body, allowing for simplified manufacturing of each component while achieving reliable catching functionality when assembled.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS10625130B1Flip toy assembly with launcher device and projectile
Publication Date: 2020.04.21
  • US10625130B1 patent drawing
  • US10625130B1 patent drawing
  • US10625130B1 patent drawing

AI summary

A flip toy assembly provides a launcher having and a projectile that is launched and can be caught by the launcher. The launcher has an elongate handle. The handle has a top end and a bottom end, distal from the top end. A head is fixedly attached to the bottom end. A projectile has an apex having a first side and a second side. A first leg extends away from the first side of the apex and a second leg extends away from the second side of the apex. A method of playing a game with the flip toy assembly is also provided.