Floating tabletop display

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Solution Overview

Problem

Existing tabletop gaming machines have fixed-space displays and player interaction elements, limiting display size and relative locations, and are prone to damage from detritus and liquids due to fixed apertures.

Innovation Solution

A floating tabletop display design with a monitor angled obliquely to the tabletop surface, using a column to space the monitor above the surface, and input/output mechanisms positioned on the column or angled obliquely to reduce damage and increase flexibility in element placement.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Stability of the object's composition

If a fixed-space rigid housing is used to contain the display and interaction elements, then the structural stability is improved, but the display size and element placement flexibility are limited

Engineering Contradiction:
Improvestructural stabilityVSAvoiddisplay size and element placement flexibility
Core Design Contradiction:
Stability of the object's compositionVSAdaptability or versatility

Solution Approach 1:

The gaming machine is divided into separate functional modules: a base unit, a column, and a monitor assembly. This segmentation allows each component to be independently positioned and configured, enabling flexible display sizes and element placements while maintaining overall structural stability through the modular connection system.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The design transitions from a two-dimensional fixed housing layout to a three-dimensional spatial arrangement. The monitor is positioned at various heights and angles relative to the base, and interaction elements are distributed across multiple vertical levels on the column, creating versatile placement options without compromising structural integrity.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Ease of manufacture

If the display and interaction elements are arranged in a fixed-space housing, then the manufacturing simplicity is improved, but the horizontal area available for player interaction is limited

Engineering Contradiction:
Improvemanufacturing simplicityVSAvoidhorizontal area for player interaction
Core Design Contradiction:
Ease of manufactureVSArea of stationary object

Solution Approach 1:

The design utilizes the vertical dimension by positioning interaction elements at different heights on the column structure. This vertical distribution of controls and displays maximizes the usable horizontal area on the tabletop surface, allowing more space for player interaction while maintaining manufacturing simplicity through standardized vertical mounting components.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

3Device complexity

If fixed apertures are used for input and output mechanisms, then the structural simplicity is improved, but the susceptibility to damage from detritus and liquids increases

Engineering Contradiction:
Improvestructural simplicityVSAvoidsusceptibility to damage from detritus and liquids
Core Design Contradiction:
Device complexityVSObject-affected harmful factors

Solution Approach 1:

The input and output mechanisms are pre-positioned at elevated locations on the column, above the typical reach of spills and debris accumulation zones. This preliminary positioning protects the mechanisms from harmful factors while maintaining structural simplicity through standardized elevated mounting positions.

Inventive Principle:
Principle #10Preliminary action

4Ease of manufacture

If the monitor is positioned at a fixed location within the housing, then the assembly simplicity is improved, but the display size and orientation options are limited

Engineering Contradiction:
Improveassembly simplicityVSAvoiddisplay size and orientation options
Core Design Contradiction:
Ease of manufactureVSArea of moving object

Solution Approach 1:

The monitor assembly is separated from the base unit and connected via a column, allowing the monitor to be independently sized and oriented. This segmentation enables various display configurations while maintaining assembly simplicity through standardized connection interfaces between the base, column, and monitor components.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS12367738B2Floating tabletop display
Publication Date: 2025.07.22 ARISTOCRAT TECH AUSTRALIA PTY LTD
  • US12367738B2 patent drawing
  • US12367738B2 patent drawing
  • US12367738B2 patent drawing

AI summary

A tabletop display is provided, having a tabletop surface and a monitor spaced from the tabletop surface and angled obliquely with respect to the tabletop surface. The monitor defines a front, display surface and an opposing back surface. The tabletop display also includes a column extending from the tabletop surface to the back surface of the monitor, an input mechanism comprising an input aperture spaced from the tabletop surface, and an output mechanism comprising an output aperture spaced from the tabletop surface.