Fluidic Switching Devices for Wearable VR Haptics

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Solution Overview

Problem

Conventional wearable devices for virtual reality (VR) systems are often bulky and complex, detracting from the user's experience due to their circuitry, which is not optimally designed for fluidic switching in VR, augmented reality (AR), and mixed reality (MR) applications.

Innovation Solution

The development of fluidic devices that function analogously to electronic components, such as transistors and diodes, which are composable to form composite devices for use in VR, AR, and MR systems, including haptic apparatuses, utilizing channels, gates, and obstructions to control fluid flow and pressure differentials.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If conventional electronic circuitry is used in wearable VR devices, then the devices can provide complex control functions, but the devices become bulky and heavy

Engineering Contradiction:
Improvecontrol function complexityVSAvoidwearable device weight
Core Design Contradiction:
Adaptability or versatilityVSWeight of moving object

Solution Approach 1:

The patent replaces electronic circuitry with fluidic circuitry, using fluid flow and pressure differentials to perform logical operations and control functions. This substitution eliminates the need for heavy electronic components, batteries, and power management systems while maintaining computational capability through fluid-based logic gates and transistors.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The invention uses pneumatic and hydraulic principles to create fluidic devices that control fluid flow through channels, gates, and obstructions. Fluid pressure differentials drive the operation of fluidic transistors, diodes, and logic gates, enabling complex control functions without electronic components.

Inventive Principle:
Principle #29Pneumatics and hydraulics

2Ease of operation

If electronic components are used for fluidic switching, then the switching function can be achieved, but the device complexity increases

Engineering Contradiction:
Improvefluidic switching capabilityVSAvoidcircuitry complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent replaces electronic switching components with fluidic analogs that operate on the same logical principles but use fluid flow instead of electrical current. Fluidic transistors, diodes, and logic gates provide the same switching and control functions as their electronic counterparts but with simpler, more intuitive fluid-based operation.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

3Weight of moving object

If lightweight wearable devices are created, then user comfort is improved, but the ability to provide complex control functions is reduced

Engineering Contradiction:
Improvewearable device weightVSAvoidhaptic feedback capability
Core Design Contradiction:
Weight of moving objectVSAdaptability or versatility

Solution Approach 1:

The invention uses fluid pressure differentials generated by fluidic devices to drive haptic actuators, providing tactile feedback without heavy motors or power systems. The fluidic logic circuitry controls fluid flow to create precise pressure variations that enable complex haptic feedback patterns.

Inventive Principle:
Principle #29Pneumatics and hydraulics

Solution Approach 2:

The patent replaces electronic control systems with fluidic control systems that use fluid flow and pressure to perform logical operations and control haptic output. This substitution maintains full control functionality while eliminating the weight of electronic components.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

These fluidic devices enable the creation of lightweight, efficient, and compact wearable systems that provide effective haptic feedback, enhancing the VR, AR, and MR user experience by mimicking electronic circuitry with fluidic logic and control mechanisms.

Implementation Method 1

The gate comprises at least one gate valve and a gate membrane. The gate valve changes a fluid pressure differential between the source and the gate. The position of the gate membrane is changed based on the fluid pressure differential between the source and the gate.

Methodology Applied
Scientific EffectFluid pressure differential: Pressure Gradient

Implementation Method 2

The gate comprises at least one chamber whose volume expands with fluid pressure within the chamber. The obstruction controls a rate of fluid flow between the source and the drain in accordance with the fluid pressure within the gate.

Methodology Applied
Scientific EffectFluid pressure: Pressure Gradient

Data Source

PatentUS10648573B2Fluidic switching devices
Publication Date: 2020.05.12 META PLATFORMS TECHNOLOGIES LLC
  • US10648573B2 patent drawing
  • US10648573B2 patent drawing
  • US10648573B2 patent drawing

AI summary

A fluidic device controls fluid flow in channel from a source to a drain. In some embodiments, the fluidic devices comprises a gate, a channel, and an obstruction. The gate comprises at least one chamber whose volume increases with fluid pressure. A high pressure state of the gate corresponds to a first chamber size and a low pressure state of the gate corresponds to a second chamber size that is smaller than the first chamber size. The obstruction controls a rate of fluid flow within the channel based on the fluid pressure in the gate. The obstruction induces at most a first flow rate of fluid in the channel in accordance with the low pressure state of the gate, and at least a second flow rate of the fluid in the channel in accordance with the high pressure state of the gate.