Flying Disc Game Board With Adjustable Angled Baseboard
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Solution Overview
Problem
Existing outdoor games, such as Kan Jam, may not be engaging for players over an extended period due to straightforward scoring methods, lacking challenge and variety in gameplay.
Innovation Solution
A flying disc game apparatus comprising a planar backboard with slots, a planar baseboard oriented at an angle, and leg structures that pivot to allow for adjustable positioning and storage, along with a scoop and holes for varied scoring opportunities.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If straightforward scoring methods are used in outdoor games, then the game is simple and easy to play, but the gameplay becomes less engaging over extended periods
Solution Approach 1:
The backboard is divided into multiple distinct scoring zones (slots of different sizes, cups, baskets) that require different throwing techniques and angles. This segmentation creates varied scoring opportunities that maintain player engagement while keeping the overall game simple.
Solution Approach 2:
The baseboard is positioned at an angle relative to the backboard, creating a three-dimensional scoring structure. This angular arrangement adds spatial complexity to the gameplay, requiring players to adjust their throwing angles and trajectories, thereby increasing engagement duration without complicating the scoring rules.
2Duration of action of moving object
If multiple scoring targets and angles are provided, then gameplay becomes more challenging and engaging, but the device structure becomes more complex
Solution Approach 1:
Multiple scoring elements (slots, cups, baskets) are merged into a single integrated backboard structure. The baseboard and backboard are combined into one assembly that can be positioned at various angles, creating multiple scoring opportunities without requiring separate complex structures for each target.
Solution Approach 2:
The baseboard is designed to be adjustable at multiple angles relative to the backboard, allowing the structure to adapt to different gameplay scenarios. This dynamic positioning capability enables the same structure to provide varied scoring challenges without requiring multiple fixed complex configurations.
3Ease of operation
If the baseboard is elevated above the ground, then the game provides better viewing angles and more challenging throws, but the setup and storage become more difficult
Solution Approach 1:
The baseboard is designed with adjustable angle mechanisms that allow it to be positioned at optimal viewing angles during gameplay and then repositioned for easy storage. This dynamic adjustability resolves the contradiction by providing elevated viewing angles when needed while maintaining ease of setup and storage through flexible positioning.
Data Source
AI summary
The present application provides a gameboard that includes: a planar backboard having a pair of slots therein at laterally opposing ends of the planar backboard; a planar baseboard; and a pair of leg structures hingedly coupled to a bottom side of the planar baseboard, each of the pair of leg structure being configured to pivot inward toward a center of the planar baseboard between a folded position and an unfolded position. The pair of leg structures each have a half lap slot at a distal end of the leg structure, such that the planar backboard may be removably coupled to the planar baseboard, at a distal end of the planar baseboard, by fitting the half lap slot of each of the leg structures into one of the pair of slots in the planar backboard.


