Flying Disc Game With Multi-Ring Scoring and Defensive Balls

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Solution Overview

Problem

Existing recreational games using flying discs lack variety and interactive elements for competitive play, particularly in terms of scoring mechanics and defensive strategies, limiting engagement and customization.

Innovation Solution

A recreational game involving teams throwing a flying disc through multiple rings or hoops of varying difficulty, with defensive balls to block scoring, and optional electronic scoring systems for automated scoring, lighting elements, and customizable ring sizes and configurations.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional flying disc games are used, then simplicity and ease of play are maintained, but gameplay variety and interactive competitive elements are limited

Engineering Contradiction:
Improvegameplay varietyVSAvoidgame structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent combines multiple game elements into a unified system: flying discs for offense, defensive balls for blocking, multiple rings with different point values, and electronic scoring components. This merging creates a comprehensive game that integrates throwing, blocking, scoring, and tracking functions into one interactive experience, resolving the contradiction between gameplay variety and structural complexity.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The flying disc serves multiple functions: it can be thrown for scoring, blocked by defensive balls, and tracked by electronic sensors. The system accommodates different player skill levels through adjustable ring configurations and point values. This multi-functionality allows a single game setup to provide varied gameplay experiences without requiring multiple separate game systems.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Measurement precision

If manual scoring is used, then device complexity is minimized, but scoring accuracy and automation are reduced

Engineering Contradiction:
Improvescoring accuracyVSAvoidscoring system
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The electronic scoring system incorporates sensors that detect when a flying disc passes through a ring and automatically update the score display. This feedback mechanism provides real-time scoring verification, eliminating manual counting errors and ensuring accurate score tracking. The system gives immediate feedback to players about successful throws and current standings.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The patent replaces manual scoring mechanics with electronic sensing and digital display systems. Sensors detect disc passage through rings and automatically calculate scores, substituting human judgment and manual record-keeping with automated electronic systems that provide precise and consistent scoring measurements.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

3Adaptability or versatility

If ring sizes are standardized, then manufacturing and setup are simplified, but adaptability to different skill levels is reduced

Engineering Contradiction:
Improveskill level accommodationVSAvoidring configuration
Core Design Contradiction:
Adaptability or versatilityVSEase of manufacture

Solution Approach 1:

The goal structure is divided into multiple separate rings with different diameters and point values rather than using a single standardized target. This segmentation allows each ring to be optimized for different skill levels while maintaining consistent manufacturing standards for each individual ring component. Players can progress from smaller to larger rings as their skill improves.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The ring configuration is made adjustable and reconfigurable rather than fixed. Rings can be rearranged, added, or removed based on player skill levels and game requirements. This dynamic configuration allows the same physical rings to serve different purposes and difficulty levels, accommodating varying skill levels without requiring custom-manufactured components for each scenario.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS12415122B2Recreational game and method of playing the same
Publication Date: 2025.09.16 WICKED JESTER GAMES LLC
  • US12415122B2 patent drawing
  • US12415122B2 patent drawing
  • US12415122B2 patent drawing

AI summary

A recreational game is disclosed, including at least one flying disc, wherein a player on each of a set of teams throws the flying disc towards two sets of goal rings positioned on opposing sides of one another. The player on each set of teams attempts to throw the flying disc through one of the two sets of rings to obtain a point value. At least one ball is utilized as a defensive element to prevent the flying disc from travelling through one of the rings.