Gaming table

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Solution Overview

Problem

Conventional tables used for gaming are often heavy, non-portable, and lack storage for game pieces, making them impractical for various gaming scenarios.

Innovation Solution

A foldable gaming table design featuring a tabletop with hinged halves, paired legs, and a continuous rail system that matches the tabletop's perimeter, allowing for easy setup, storage, and integration of a sliding tray for accessory management.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Stability of the object's composition

If conventional tables are used for gaming, then they provide a stable surface, but they are heavy and non-portable

Engineering Contradiction:
Improvesurface stabilityVSAvoidtable weight
Core Design Contradiction:
Stability of the object's compositionVSWeight of moving object

Solution Approach 1:

The tabletop is divided into two separate halves that can be detached and folded independently. Each half can be handled separately for easier transport, while together they form a stable gaming surface when assembled on the playing field.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The table transitions from a static, fixed structure to a dynamic, deployable structure. The tabletop halves can be folded flat for transport and then assembled to create a stable playing surface when needed, adapting to the requirements of mobility and stability.

Inventive Principle:
Principle #15Dynamics

2Area of stationary object

If conventional tables are used for gaming, then they provide a flat surface, but they lack storage for game pieces

Engineering Contradiction:
Improveplaying surface areaVSAvoidstorage functionality
Core Design Contradiction:
Area of stationary objectVSAdaptability or versatility

Solution Approach 1:

The tabletop halves serve multiple functions: they provide the primary playing surface area and simultaneously contain integrated storage compartments for game pieces. This multi-functionality eliminates the need for separate storage containers while maintaining adequate playing space.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

Storage compartments are nested within the structure of the tabletop halves themselves. The game piece storage is integrated into the playing surface structure, allowing storage functionality to be contained within the same object that provides the playing area.

Inventive Principle:
Principle #7Nested doll (Nesting)

3Weight of moving object

If the tabletop is folded for transport, then portability is improved, but the rail system must maintain continuity

Engineering Contradiction:
ImproveportabilityVSAvoidrail continuity
Core Design Contradiction:
Weight of moving objectVSShape

Solution Approach 1:

The rail system is divided into multiple segments that correspond to the tabletop halves. Each rail segment is attached to its respective tabletop half and can be folded with it, while the segmented design allows the rails to reconnect and appear continuous when the table is assembled for play.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The rail system transitions from a continuous fixed structure to a dynamic segmented structure that can fold with the tabletop. The rails are designed to move relative to each other during folding but maintain their functional continuity when the table is in its playing configuration.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS20250032895A1Gaming table
Publication Date: 2025.01.30 YARRO STUDIOS INC
  • US20250032895A1 patent drawing
  • US20250032895A1 patent drawing
  • US20250032895A1 patent drawing

AI summary

This disclosure relates generally to a foldable, transportable, table with a rail about a perimeter of the foldable table. The rail may be irreversibly or reversibly affixed to the table. The rail may define a cavity, or channel or groove that extends the length of the rail and configured to accept a tray of some sort. The tray may be utilized as another “table” to allow for dice rolling, card holding, or other game playing purposes. The tray may freely slide along the rail, around the table to allow for the tray to be moved from one position to another and to any of an infinite number of positions. The rail may create a trough or walled portion of the table so that elements of a game cannot freely slide off the edge of the table and are stopped by the “wall” of the rail.