Foldable Target Game With Flexible Wire Frame And Webbing

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Solution Overview

Problem

Existing foldable target games lack innovative designs and features such as multiple pocket types, a flexible wire frame, and a compact folding mechanism, which limits their versatility and playability.

Innovation Solution

A circular foldable target game with a flexible wire frame, multiple pocket types (tear-shaped, ovular, pie-shaped, and circular), a star design, and a lip around the perimeter, allowing for both open and folded configurations, along with a telescopable flag pole and webbing for added stiffness and projectile retention.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Volume of moving object

If the target game is designed to be foldable for compact storage, then portability and storage ease are improved, but structural stability and rigidity deteriorate

Engineering Contradiction:
Improvestorage volumeVSAvoidstructural stability
Core Design Contradiction:
Volume of moving objectVSStability of the object's composition

Solution Approach 1:

The target game is divided into multiple panels that can be folded relative to each other. Each panel maintains structural integrity through internal reinforcement while the segmented design allows the overall structure to collapse into a compact form for storage, resolving the contradiction between foldability and stability.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The target panels utilize composite construction combining rigid outer surfaces for stability with flexible internal structures or reinforcement elements that enable folding. This composite approach allows the game to maintain rigidity during play while enabling compact folding for storage and transport.

Inventive Principle:
Principle #40Composite materials

2Adaptability or versatility

If multiple pocket types and designs are added to enhance playability, then game versatility and engagement are improved, but device complexity increases

Engineering Contradiction:
Improvegame versatilityVSAvoidstructure complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

Multiple pocket types (tear-shaped, ovular, pie-shaped, circular) are integrated into the target game, each serving different gameplay functions. The unified panel structure and standardized attachment methods allow these diverse pockets to be incorporated without proportionally increasing overall complexity, as they all follow the same basic integration pattern.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Reliability

If a flexible wire frame is added to retain projectiles, then projectile retention is improved, but manufacturing complexity increases

Engineering Contradiction:
Improveprojectile retentionVSAvoidmanufacturing simplicity
Core Design Contradiction:
ReliabilityVSEase of manufacture

Solution Approach 1:

A flexible wire frame is incorporated into the pocket structures to provide projectile retention. The wire frame's flexibility allows it to conform to the pocket shape and accommodate various projectile sizes, while its simple wire construction maintains manufacturing ease through standard wire-forming techniques.

Inventive Principle:
Principle #30Flexible shells and thin films

4Area of stationary object

If the target diameter is large for playability, then playing area and visibility are improved, but storage and transport difficulty increase

Engineering Contradiction:
Improvetarget areaVSAvoidstorage volume
Core Design Contradiction:
Area of stationary objectVSVolume of moving object

Solution Approach 1:

The target game employs a dynamic structure that can transition between a large deployed configuration for gameplay and a compact folded configuration for storage. The panels are designed to maintain their large diameter when set up for play, providing adequate playing area and visibility, while folding along predetermined creases allows compact collapse for easy storage and transport.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS10173118B1Foldable target game
Publication Date: 2019.01.08 LAWRENCE GERARD
  • US10173118B1 patent drawing
  • US10173118B1 patent drawing
  • US10173118B1 patent drawing

AI summary

A foldable target game having a circular foldable target having a lip and a pocket continuously disposed on an outer perimeter. A flexible wire ring is disposed within the pocket. The circular foldable target has an open configuration having a first diameter of at least six feet and an alternate folded configuration having a second diameter of most three feet. An inner circle design and a middle circle design are disposed on the circular foldable target. A plurality of tear shaped apertures, a plurality of ovular apertures, a plurality of pie shaped apertures, and a circular aperture are disposed through the circular foldable target. A webbing is disposed on the bottom side of the circular foldable target across each aperture. A telescopable flag pole is planted within the circular aperture. A projectile such as a golf ball is shot onto the target to score points in a game.