Foldable Interactive Toy Structure for Tactile Learning

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Existing toy structures primarily serve as entertainment devices and fail to effectively provide tactile experiences and educational benefits for children with learning disabilities, who require interactive tools that enhance their processing of shapes, positions, and sizes.

Innovation Solution

A foldable, self-standing toy structure with adjacent segments that can be assembled to display either exterior or interior features, featuring removable adhesive figures that enhance tactile interaction and educational value, particularly designed for children with learning disabilities.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If toy structures are designed as traditional entertainment devices, then they provide amusement functions, but they fail to provide tactile experiences and educational benefits for children with learning disabilities

Engineering Contradiction:
Improveeducational functionalityVSAvoidstructure complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The toy house is designed to serve multiple functions: it provides traditional entertainment through play while simultaneously offering tactile experiences and educational benefits for children with learning disabilities. The structure includes both exterior and interior features that can be explored through touch, and the segments can be folded in different directions to display different aspects, making it adaptable for various learning activities.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The toy house is divided into multiple adjacent foldable segments that can be assembled by folding in either of two different directions. Each segment contains specific features (exterior or interior) that can be displayed based on the folding direction. This segmentation allows the toy to present different tactile and visual experiences while maintaining a manageable structure that children can interact with.

Inventive Principle:
Principle #1Segmentation

2Adaptability or versatility

If the toy structure includes multiple foldable segments to provide tactile experiences, then educational value is enhanced, but assembly and operation complexity increases

Engineering Contradiction:
Improvetactile interaction capabilityVSAvoidassembly ease
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The toy house employs foldable segments that can be dynamically assembled in two different directions to display either exterior or interior features. The segments are designed to be joined at outer edges through simple connections that allow folding in opposite directions. This dynamic design enables the toy to transform between different configurations while maintaining ease of assembly through straightforward joining mechanisms.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS11000773B2Invertible interactive toy structure
Publication Date: 2021.05.11 JOHANSEN YVONNE
  • US11000773B2 patent drawing
  • US11000773B2 patent drawing
  • US11000773B2 patent drawing

AI summary

An invertible interactive toy structure comprising a series of adjacent foldable segments that can be assembled by folding in either of two different directions and joined at its outer edges to form a self-standing toy structure. When folded in one direction, the assemble structure displays its outside features. When folded in the opposite direction, the assembled structure displays its inside features. Figures which correspond to the indicia on the walls of the structure are provided. The figures are removably affixed to corresponding indicia on the walls of the toy structure. In a particular embodiment, the structure is a barn and the inside features represent various items or scenes associated with farming.