Foot Pedal Gaming Device Ergonomic Control

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Solution Overview

Problem

Traditional electronic gaming devices often lead to physical fatigue and a loss of incentive due to static operation, as players must remain fixed in front of a control panel with manually operable buttons, which can be monotonous and difficult to use, especially for those with arm-related disabilities, and do not allow optimal viewing of multiple games on large screens.

Innovation Solution

The integration of foot pedals and knee pedals that allow game control commands to be inputted, providing a separate, remotely controllable unit that can be placed on the floor or used in the knee area, enabling players to operate the device from various positions and freeing hands for other tasks, with options for starting, restarting, or controlling game functions without fine motor actuation.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If control buttons are arranged on a horizontal control panel at waist height, then the device can be operated manually, but players experience physical fatigue and loss of incentive due to static operation positions

Engineering Contradiction:
Improvemanual operation capabilityVSAvoidoperation position flexibility
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent introduces foot pedals located on the floor, adding a vertical dimension change from waist-height manual controls to floor-level foot controls. This allows players to operate the device from different positions including standing, sitting, or moving around, transforming the static operation into a more versatile experience.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The foot pedals are designed to perform multiple functions: they can replace manual control buttons for various game operations, provide alternative control methods for players with different physical abilities, and enable hands-free operation. This multi-functionality addresses the limitation of single-position manual operation.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Ease of operation

If control buttons are arranged on a protruding control panel surface, then manual control is enabled, but players with arm-related disabilities face difficulty in operation

Engineering Contradiction:
Improvemanual control accessibilityVSAvoidaccessibility for physically handicapped individuals
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The foot pedals serve as an intermediary control mechanism between the player and the game system. Instead of requiring direct hand operation of buttons, the foot pedals translate foot pressure into control signals, providing an alternative pathway for players with arm disabilities to interact with the device.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent changes the operational parameter from hand-based button pressing to foot-based pedal activation. This parameter change in the control interface allows players with different physical capabilities to operate the device effectively, improving accessibility without compromising control functionality.

Inventive Principle:
Principle #35Parameter changes

3Ease of operation

If players stand directly in front of the control panel to operate the device, then manual control is convenient, but viewing multiple games on large screens is not optimal

Engineering Contradiction:
Improvecontrol accessibilityVSAvoidviewing area coverage
Core Design Contradiction:
Ease of operationVSArea of stationary object

Solution Approach 1:

By moving the control interface from waist-height to floor level, the patent creates spatial separation between the control plane and the viewing plane. Players can now stand at various distances and angles from the device, allowing optimal viewing of large screens while maintaining convenient foot control operation.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The foot control system enables dynamic player positioning rather than requiring a fixed standing position. Players can move back and forth, change viewing angles, and adjust their distance from the screens while still maintaining effective control through the foot pedals, creating a more flexible and comfortable interaction experience.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentEP1941472B1Electronic gaming and/or gambling device
Publication Date: 2015.07.15 NOVOMATIC AG
  • EP1941472B1 patent drawingFigure 1
  • EP1941472B1 patent drawingFigure 2
  • EP1941472B1 patent drawingFigure 3

AI summary

The invention relates to an electronic gaming and/or gambling device, in particular a game of chance and/or gambling device that is coin-operated and/or operated by a monetary value equivalent. Said device comprises a housing, a control unit, which is situated in the housing, for controlling at least one game, at least one display device, in particular a screen for displaying the game, in addition to a control panel, which is provided on the housing and comprises at least one manually operated control button for actuating the gaming device. The gaming device is not only operated by hand, using the corresponding control button in the control panel on the body of the device, but also by foot. According to the invention, the gaming device comprises at least one foot pedal for inputting gaming control commands into the control unit. The provision of a foot pedal of this type, preferably in the vicinity of the floor, permits the device to be operated with significantly improved ergonomics. In particular, the player is no longer restricted to the control panel with the manually operated control buttons, but can stand back in order to view the gaming display from a greater distance, in particular in the case of large-area screens, or can move back and forth in front of the gaming device, remaining within reach of the foot pedal in order to operate the gaming device. This also significantly increases the stimulus of the game, as the gaming device can be operated in a wider variety of ways. The foot pedal is used in particular to start or restart the game. The gaming device also comprises a knee pedal, which can be used to start or restart a game in the gaming device with the knee.