Dynamic Game Apparatus with Force-Actuated Block Tower

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Solution Overview

Problem

Traditional stacker games offer limited entertainment due to rigid rules and dependence on block stability, reducing player engagement over time.

Innovation Solution

A building and demolition game apparatus featuring a base with a monitoring unit, game control unit, and force generating unit, allowing players to define game rules by stacking rectangular block elements and applying forces based on predetermined thresholds and boundary conditions, enabling varied gameplay experiences.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional stacker game rules are used with fixed block stability requirements, then the game structure is simple and easy to understand, but the entertainment value decreases over time due to limited variability

Engineering Contradiction:
Improvegame rule variabilityVSAvoidgame apparatus structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent applies dynamics by making the game rules adjustable and changeable through a control unit that can modify boundary conditions and thresholds during gameplay. The system transitions from static traditional rules to dynamic customizable rules, allowing entertainment value to be maintained over time while managing complexity through electronic control mechanisms.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent implements parameter changes by allowing players to modify game parameters such as boundary conditions, force thresholds, and block selection criteria through the control unit. This enables diverse gameplay experiences without requiring complete rule rewrites, balancing adaptability with manageable system complexity.

Inventive Principle:
Principle #35Parameter changes

2Adaptability or versatility

If block stability is the primary determinant of game outcome, then the game mechanics are simple, but player engagement reduces due to repetitive gameplay patterns

Engineering Contradiction:
Improvegameplay varietyVSAvoidcontrol system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system dynamically adjusts gameplay parameters including force application timing, block selection criteria, and boundary conditions through the control unit. This creates varied gameplay patterns beyond simple block stacking while maintaining manageable complexity through centralized electronic control.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The control unit continuously monitors block positions and game state, providing feedback that enables real-time rule adjustments and force application decisions. This feedback mechanism creates engaging gameplay loops while managing system complexity through automated monitoring and response.

Inventive Principle:
Principle #23Feedback

3Adaptability or versatility

If the game allows unlimited rule modifications, then entertainment value increases, but the system complexity and difficulty of operation increase

Engineering Contradiction:
Improverule customizationVSAvoidgame setup complexity
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The control unit serves multiple functions: monitoring block positions, enforcing game rules, adjusting boundary conditions, and controlling force application. This multi-functionality enables extensive rule customization while maintaining ease of operation through a single integrated control interface.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system automatically monitors game state and applies rules without requiring manual intervention for each game mechanic. This self-service capability allows complex rule sets to operate with simple player input, balancing customization with ease of operation.

Inventive Principle:
Principle #25Self-service

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enables players to create custom game rules and enhance entertainment by dynamically altering the gameplay mechanics, extending the game's longevity and variety.

Implementation Method 1

the monitoring unit is a weight sensing unit which is arranged in the base corresponding to the assembly platform and outputs weight sensing information in order

Methodology Applied
Scientific EffectWeight sensing: Gravitation

Implementation Method 2

the film pressure sensing element changes its impedance according to the weight, and outputs corresponding weight sensing information

Methodology Applied
Scientific EffectPiezoresistive effect: Piezoresistive Effect

Implementation Method 3

The force generating unit is a vibration unit, an ultrasonic generating unit or an impact unit

Methodology Applied
Scientific EffectVibration: Vibration

Implementation Method 4

the impact unit is arranged in the base and below the assembly platform, and the impact unit may move in the base and extend out of the assembly platform

Methodology Applied
Scientific EffectImpact force: Impact Force

Implementation Method 5

adjacent layers are stacked in alternating direction to form friction combination between layers

Methodology Applied
Scientific EffectFriction: Friction

Data Source

PatentUS11369863B2Building and demolition game apparatus and control method thereof
Publication Date: 2022.06.28 OIVITA CREATIVE CO LTD
  • US11369863B2 patent drawing
  • US11369863B2 patent drawing
  • US11369863B2 patent drawing

AI summary

A building and demolition game apparatus includes a base, a plurality of rectangular block elements, a monitoring unit, a game control unit and a force generating unit. The base has an assembly platform located on an upside of the base. The rectangular block elements layered to form a tower, which is stood on the assembly platform. The tower has upper and lower layers held by frictional coupling between the layers. The tower height increases during game play by removing block elements from one or more lower layers to build up successive upper layers upon the assembly platform. The monitoring unit is disposed in the base to obtain at least two boundary conditions by continuously monitoring. The game control unit is disposed in the base to generate a control signal according to a predetermined threshold and the at least two boundary conditions. The force generating unit is disposed in the base and under the assembly platform. The force generating unit is applying a force forward to the assembly platform according to the control signal generated by the game control unit.