Force Touch Control Reducing UI Clutter in Virtual Character Games

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Solution Overview

Problem

In virtual character control systems, the presence of multiple controls for actions like crouching, jumping, and weapon switching in virtual environment applications occupies a large area of the user interface, making it difficult for users to observe the virtual environment effectively.

Innovation Solution

A method and apparatus that utilize a force touch screen to receive pressure operations with a pressure threshold, allowing users to perform target actions in a virtual environment by detecting pressure values and operation durations, thereby reducing the need for multiple controls and minimizing the covered area of the virtual environment image.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If multiple controls are set on the virtual environment image to enable various actions (crouching, jumping, switching gun), then the virtual character can perform all required actions, but the covered area of the displayed virtual environment image becomes large, making it difficult for the user to observe the virtual environment

Engineering Contradiction:
Improvevirtual character action controlVSAvoidcontrolled area coverage
Core Design Contradiction:
Adaptability or versatilityVSArea of stationary object

Solution Approach 1:

The patent merges multiple control functions (movement, crouching, jumping, weapon switching) into a single integrated control region. By combining these previously separate controls into one unified area, the system reduces the total controlled area coverage while maintaining all necessary virtual character actions through pressure-sensitive touch operations.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The single control region is designed to perform multiple functions simultaneously. Through pressure threshold detection and operation duration monitoring, one control area can trigger different actions (movement, crouching, jumping, weapon switching) based on the intensity and duration of the user's touch, eliminating the need for separate dedicated controls for each action.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If multiple controls are set on the virtual environment image, then all virtual character actions can be controlled, but the user interface becomes cluttered with controls

Engineering Contradiction:
Improvevirtual character action controlVSAvoiduser interface complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent consolidates multiple control functions into a single integrated control region, reducing the number of separate control elements on the user interface. This merging approach maintains all necessary virtual character actions while significantly simplifying the UI structure and reducing visual clutter.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The system uses parameter changes (pressure threshold and operation duration) to differentiate between multiple actions within a single control region. By monitoring variations in pressure intensity and touch duration, the system can distinguish between movement commands, crouching, jumping, and weapon switching actions without requiring separate controls for each function.

Inventive Principle:
Principle #35Parameter changes

3Measurement precision

If a pressure operation with pressure greater than a pressure threshold is used to control virtual character actions, then the control precision is improved, but the operation complexity increases

Engineering Contradiction:
Improvecontrol operation precisionVSAvoiduser operation simplicity
Core Design Contradiction:
Measurement precisionVSEase of operation

Solution Approach 1:

The patent employs parameter changes in the form of pressure thresholds and operation duration thresholds to achieve precise control. By setting specific pressure thresholds and monitoring operation duration, the system can accurately distinguish between different virtual character actions (movement vs. crouching vs. jumping vs. weapon switching) based on the intensity and duration of the user's touch pressure.

Inventive Principle:
Principle #35Parameter changes

Solution Approach 2:

The system automatically determines the type of action to execute based on the pressure and duration characteristics of the user's input. Rather than requiring the user to select from multiple controls, the interface self-interprets the pressure operation parameters to automatically trigger the appropriate virtual character action, simplifying the user interaction while maintaining precision.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS11383161B2Virtual character control method and apparatus, terminal, and computer-readable storage medium
Publication Date: 2022.07.12 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US11383161B2 patent drawing
  • US11383161B2 patent drawing
  • US11383161B2 patent drawing

AI summary

A virtual character control method is provided. The method includes displaying a user interface (UI) of an application program, the UI including a virtual environment image and a movement control superimposed on the virtual environment image, and the virtual environment image being an image of a virtual environment, including a virtual character, observed with a perspective; receiving a pressure operation with respect to the movement control, the pressure operation having a pressure greater than a pressure threshold; and controlling, based on the pressure operation satisfying a trigger condition, the virtual character to perform a target action in the virtual environment. Apparatus, terminal, and non-transitory computer-readable storage medium counterparts are also contemplated.