Four-Game Slot Interface With Weighted Random Feature Control
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Solution Overview
Problem
Existing electronic gaming machines face challenges in efficiently managing multiple base games with varying volatility and return to player (RTP) requirements, leading to inefficient processing and display constraints on confined screens.
Innovation Solution
The system employs four base games with a randomly activated feature, using a weighted table to determine feature probabilities and dynamically control game progression, while utilizing a processor to manage game states and RTP compliance, enhancing graphical user interfaces for improved player interaction.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If multiple base games are operated simultaneously with varying volatility and RTP requirements, then game variety and player engagement are improved, but processing efficiency and system complexity increase
Solution Approach 1:
The gaming system is divided into four distinct base games (first, second, third, and fourth base games) that can operate simultaneously or sequentially. Each base game is treated as an independent module with its own volatility and RTP characteristics, allowing the system to manage complexity through modular segmentation while providing diverse gaming experiences
Solution Approach 2:
The gaming device is designed to universally handle multiple types of base games with different volatility and RTP requirements through a unified control architecture. The system can adapt to various game configurations and randomly activate features across different game instances, making the device multi-functional without requiring separate dedicated systems for each game type
2Reliability
If numerous game outcomes are processed in the background for each display window to meet target volatility and RTP, then regulatory compliance and fairness are improved, but processing time and resource consumption increase
Solution Approach 1:
The system performs preliminary random determination of game outcomes and calculates volatility and RTP metrics in advance for multiple game instances. By pre-processing game outcomes and determining which outcomes satisfy target volatility and RTP requirements before display, the system ensures regulatory compliance while reducing the time needed for real-time processing during actual gameplay
Solution Approach 2:
The gaming system maintains continuous processing of game outcomes in the background across multiple display windows, ensuring that volatility and RTP requirements are constantly monitored and satisfied. This continuous action allows the system to maintain compliance without interrupting gameplay or requiring batch processing, thereby reducing perceived processing time while ensuring reliability
3Loss of information
If game changes and related information are displayed on confined screen sizes, then player information awareness is improved, but display space and visual clarity are reduced
Solution Approach 1:
The system utilizes multiple display windows arranged in a grid or matrix format on the confined screen, effectively using spatial dimensionality to present multiple base games and their outcomes simultaneously. This dimensional approach allows comprehensive information communication about game changes and results without requiring excessive linear screen space, maintaining visual clarity through organized multi-window presentation
Data Source
AI summary
Systems, devices and methods are disclosed for an electronic gaming system employing four base games and a randomly activated feature. Each of the four base games are activated from a single player input, and the awards of one of the base games is extended to each other of the base games. Timing and type of randomly activated feature may be determined based on a weighted table, such that features with higher payouts have a lower probability of being presented than features with lower payouts.


