Field of View Intersection for High-Resolution Immersive Reality
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Solution Overview
Problem
Immersive reality (IR) systems, such as HMDs, often have low resolution displays due to weight, power, and size constraints, limiting user experience and zooming capabilities, while devices like tablets and smartphones have higher resolutions but are not fully utilized in IR applications.
Innovation Solution
A method and apparatus that determine the field of view intersection between a higher resolution device and a lower resolution device, generating and providing IR content based on this intersection to enhance the user experience by combining the strengths of both devices, allowing for higher resolution views in selected portions of the IR field.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Area of moving object
If HMDs are used for immersive reality display, then field of view is widened, but resolution deteriorates due to weight, power, and size constraints
Solution Approach 1:
The patent combines HMD and handheld display devices into a unified immersive reality system. The handheld device is detected within the HMD's field of view, and content is coordinated between both devices to provide enhanced resolution in the overlapping region while maintaining the wide field of view through the HMD.
Solution Approach 2:
The system provides different display qualities in different regions: the HMD provides wide field of view for most areas, while the handheld device provides high resolution for specific local regions where it appears in the HMD's field of view. This creates a multi-resolution display architecture that optimizes both field of view and resolution.
2Manufacturing precision
If handheld display devices are used to complement HMDs, then resolution is improved, but device complexity increases
Solution Approach 1:
The handheld display device serves dual purposes: it functions as a standalone immersive reality device when not in use, and automatically complements the HMD when detected within its field of view. This eliminates the need for separate dedicated handheld displays and reduces overall system complexity.
Solution Approach 2:
The handheld display device is designed to operate independently as an immersive reality device while also serving as a complementary display to the HMD. This multi-functionality reduces the need for additional dedicated hardware and simplifies the overall system architecture.
Data Source
AI summary
A method of providing immersive reality content includes determining a field of view intersection between a first field of view from a first device and a second field of view from a second device, generating a first immersive reality content based on the field of view intersection and providing the first immersive reality content. An apparatus for providing immersive reality content includes a processor and at least one memory coupled to the processor, the processor being configured to determine a field of view intersection between a first field of view from a first device and a second field of view from a second device, generate a first immersive reality content based on the field of view intersection and provide the first immersive reality content. A computer-readable storage medium, computer program and a non-transitory article of manufacture are also described.


