Fractal Avatar Insertion Points for Metaverse Navigation

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Solution Overview

Problem

In virtual reality environments like the metaverse, existing methods for inserting user avatars into virtual spaces often result in overcrowding and navigation issues due to common injection points, leading to a confusing and overwhelming environment.

Innovation Solution

A computer-implemented method using self-similar geometric insertion points generated by fractal geometry to optimize the distribution of user avatars within virtual spaces, considering user preferences, spatial information, and occupancy levels, allowing for dynamic updating and refinement based on user feedback.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of manufacture

If common injection points are used for inserting user avatars into virtual spaces, then the insertion process is simplified, but overcrowding and navigation issues occur

Engineering Contradiction:
Improvesimplicity of insertion processVSAvoidnavigation quality
Core Design Contradiction:
Ease of manufactureVSEase of operation

Solution Approach 1:

The patent divides the virtual space into multiple distinct insertion regions instead of using a single common injection point. Each region is defined by spatial parameters and occupancy thresholds, allowing avatars to be distributed across multiple locations simultaneously, thereby preventing overcrowding while maintaining systematic insertion processes

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent implements location-specific insertion criteria where each insertion region has its own spatial and occupancy characteristics. The system evaluates local conditions at each potential insertion point and selects appropriate regions based on current occupancy levels and spatial availability, ensuring optimal distribution across different areas of the virtual space

Inventive Principle:
Principle #3Local quality

2Ease of operation

If multiple insertion points are used to distribute avatars, then overcrowding is prevented, but system complexity increases

Engineering Contradiction:
Improveavatar distribution qualityVSAvoidinsertion system complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent implements a dynamic insertion system that continuously monitors occupancy levels and spatial conditions at multiple insertion regions. The system automatically adjusts which regions are available for insertion based on real-time conditions, using occupancy thresholds and spatial parameters to dynamically determine appropriate insertion locations without requiring manual configuration

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent employs self-similar geometric patterns that automatically generate appropriate insertion point distributions based on the virtual space geometry. The system uses mathematical algorithms to autonomously determine optimal insertion locations without requiring external intervention or complex manual setup, reducing operational complexity while maintaining effective avatar distribution

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS20240127544A1Dynamic metaverse navigational insertion
Publication Date: 2024.04.18 INTERNATIONAL BUSINESS MACHINE CORPORATION
  • US20240127544A1 patent drawing
  • US20240127544A1 patent drawing
  • US20240127544A1 patent drawing

AI summary

A computer-implemented method for virtual space insertion is provided. The computer-implemented method includes receiving first and second user inputs from users regarding user information and regarding a virtual space targeted for entry by each of the users, respectively, obtaining spatial and occupancy information of the virtual space, determining insertion point requirements for the entry of each of the users into the virtual space from the first user inputs, generating a self-similar geometric insertion point pattern compatible with the insertion point requirements to a first threshold and with the spatial and occupancy information to a second threshold and mapping an insertion point for the entry of each of the users into the virtual space to the self-similar geometric insertion point pattern.