Fractional-Order Ambisonics Rendering for Precise Sound Spread

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Solution Overview

Problem

Ambisonics technology is limited to discrete polynomial orders, which restricts the ability to accurately represent the spatial resolution and spread of sound objects, particularly in virtual reality applications.

Innovation Solution

An apparatus and method that utilize polynomial interpolation to derive fractional Ambisonics orders, applying weights to encode sound objects, and employ techniques like All-Round Ambisonics Decoding (AllRAD) or All-Round Ambisonics Panning (AllRAP) to play sound objects on speakers with a desired spread, combining Vector-Based Amplitude Panning (VBAP) for low or zero spreads.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If discrete polynomial orders are used in Ambisonics, then the encoding process is simple and computationally efficient, but the spatial resolution and spread representation of sound objects are limited

Engineering Contradiction:
Improvespatial resolutionVSAvoidencoding complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The patent applies parameter changes by transitioning from discrete integer polynomial orders to continuous fractional orders in the Ambisonics encoding process. This allows the spatial resolution and sound spread representation to be precisely controlled by adjusting the fractional order parameter, thereby resolving the contradiction between measurement precision and device complexity.

Inventive Principle:
Principle #35Parameter changes

2Measurement precision

If higher Ambisonics orders are used, then spatial resolution improves, but computational complexity and processing requirements increase

Engineering Contradiction:
Improvespatial resolutionVSAvoidcomputational power
Core Design Contradiction:
Measurement precisionVSPower

Solution Approach 1:

The patent implements partial action by introducing fractional orders between integer Ambisonics orders. This allows the system to use only the necessary computational resources for the required spatial resolution, avoiding the excessive computational power demands of full higher-order Ambisonics while still achieving improved spatial resolution when needed.

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS12427420B2Rendering ambisonics sound sources using fractional orders
Publication Date: 2025.09.30 SONY INTERACTIVE ENTERTAINMENT LLC
  • US12427420B2 patent drawing
  • US12427420B2 patent drawing
  • US12427420B2 patent drawing

AI summary

Ambisonics audio such as may be used for computer simulations such as computer games is improved by improving the emulated spread of a sound source. A demanded spread for a sound object of a computer game is received, and using the spread one or more fractional Ambisonics orders are determined. Weights such as max-rE weights are derived for the fractional Ambisonics order using polynomial interpolation. An Ambisonics representation of the sound object is encoded using the weights for the fractional Ambisonics order for providing the sound object to an Ambisonics decoder to decode and play the sound object.