Gaming Machine Free Play Filtering for Winning-Only Bonus Outcomes
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Solution Overview
Problem
Gaming machines present both winning and non-winning free play outcomes, leading to player disappointment and discouragement, which can negatively impact further play.
Innovation Solution
Gaming machines are programmed to execute free plays only when a trigger condition is satisfied and to present only winning free play outcomes, suppressing non-winning outcomes to enhance player experience.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If both winning and non-winning free play outcomes are presented to the player, then the gaming machine maintains complete information transparency, but player disappointment and discouragement increase
Solution Approach 1:
The patent extracts and removes non-winning free play outcomes from the presentation to the player. The gaming machine executes free plays and determines outcomes, but selectively presents only winning outcomes while suppressing non-winning ones, thereby eliminating the harmful effect of player disappointment while maintaining complete execution of all free plays
Solution Approach 2:
The patent introduces an intermediary filtering mechanism between the free play outcome determination and player presentation. The gaming machine acts as an intermediary that receives all free play outcomes, evaluates them, and selectively transmits only winning outcomes to the player interface, thereby mediating between complete outcome execution and positive player experience
2Ease of operation
If only winning free play outcomes are presented, then player engagement and encouragement are enhanced, but the gaming machine conceals information about actual free play results
Solution Approach 1:
The patent applies local quality by differentiating the treatment of different types of information. Winning outcomes are presented with full visibility and celebration, while non-winning outcomes are suppressed from player view. This selective information presentation maintains player engagement through positive reinforcement while still executing all free plays internally
Solution Approach 2:
Instead of presenting all outcomes and allowing player disappointment, the patent inverts the approach by presenting only positive outcomes. Rather than showing the complete picture including failures, the system showcases only successes, thereby inverting the traditional transparency model to achieve enhanced player engagement
Data Source
AI summary
A gaming machine includes a processor and a presentation device coupled to the processor. The processor is programmed to determine that a free play trigger condition is satisfied, and to execute one or more free plays based on the free play trigger condition to create one or more free play outcomes. Each free play outcome is a winning free play outcome or a non-winning free play outcome. The presentation device is configured to present winning free play outcomes when at least one free play outcome is a winning free play outcome. Non-winning free play outcomes are not presented.


