Gaming Machine Free Play Filtering for Winning-Only Bonus Outcomes

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Solution Overview

Problem

Gaming machines present both winning and non-winning free play outcomes, leading to player disappointment and discouragement, which can negatively impact further play.

Innovation Solution

Gaming machines are programmed to execute free plays only when a trigger condition is satisfied and to present only winning free play outcomes, suppressing non-winning outcomes to enhance player experience.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If both winning and non-winning free play outcomes are presented to the player, then the gaming machine maintains complete information transparency, but player disappointment and discouragement increase

Engineering Contradiction:
Improveinformation transparencyVSAvoidplayer disappointment
Core Design Contradiction:
ReliabilityVSObject-affected harmful factors

Solution Approach 1:

The patent extracts and removes non-winning free play outcomes from the presentation to the player. The gaming machine executes free plays and determines outcomes, but selectively presents only winning outcomes while suppressing non-winning ones, thereby eliminating the harmful effect of player disappointment while maintaining complete execution of all free plays

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The patent introduces an intermediary filtering mechanism between the free play outcome determination and player presentation. The gaming machine acts as an intermediary that receives all free play outcomes, evaluates them, and selectively transmits only winning outcomes to the player interface, thereby mediating between complete outcome execution and positive player experience

Inventive Principle:
Principle #24Intermediary (Mediator)

2Ease of operation

If only winning free play outcomes are presented, then player engagement and encouragement are enhanced, but the gaming machine conceals information about actual free play results

Engineering Contradiction:
Improveplayer engagementVSAvoidoutcome transparency
Core Design Contradiction:
Ease of operationVSLoss of information

Solution Approach 1:

The patent applies local quality by differentiating the treatment of different types of information. Winning outcomes are presented with full visibility and celebration, while non-winning outcomes are suppressed from player view. This selective information presentation maintains player engagement through positive reinforcement while still executing all free plays internally

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

Instead of presenting all outcomes and allowing player disappointment, the patent inverts the approach by presenting only positive outcomes. Rather than showing the complete picture including failures, the system showcases only successes, thereby inverting the traditional transparency model to achieve enhanced player engagement

Inventive Principle:
Principle #13The other way round (Inversion)

Data Source

PatentUS20250349188A1Gaming machines with free play bonus mode presenting only winning outcomes
Publication Date: 2025.11.13 VIDEO GAMING TECH INC
  • US20250349188A1 patent drawing
  • US20250349188A1 patent drawing
  • US20250349188A1 patent drawing

AI summary

A gaming machine includes a processor and a presentation device coupled to the processor. The processor is programmed to determine that a free play trigger condition is satisfied, and to execute one or more free plays based on the free play trigger condition to create one or more free play outcomes. Each free play outcome is a winning free play outcome or a non-winning free play outcome. The presentation device is configured to present winning free play outcomes when at least one free play outcome is a winning free play outcome. Non-winning free play outcomes are not presented.