Free-Roaming 3D Interface Device for Immersive Projection

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Solution Overview

Problem

Existing interactive gaming systems fail to provide fully immersive experiences due to restrictive positioning and limited environments, limiting user freedom and suspension of disbelief.

Innovation Solution

A system and method for user interaction with projected three-dimensional environments using an interface device that allows free roaming movement, incorporating a 3D projection system, camera, and server to track the device's position and orientation, providing sensory feedback and realistic interactions within a large-scale environment.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If traditional two-dimensional video displays are used, then device complexity is reduced, but user immersion and suspension of disbelief deteriorate

Engineering Contradiction:
Improveuser immersionVSAvoiddisplay system complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent transitions from two-dimensional video displays to three-dimensional projected environments, creating immersive gaming experiences that surround users spatially. This dimensional change enables realistic environmental responses and enhances suspension of disbelief by eliminating the flat screen barrier between user and game world.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The patent introduces an intermediary tracking system using cameras and sensors to detect interface device positions and orientations. This intermediary layer enables the system to respond naturally to user movements, creating immersive experiences without requiring users to directly manipulate complex controls.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Ease of operation

If directional targeting devices are fixed in stationary positions, then measurement precision is improved, but user freedom of movement deteriorates

Engineering Contradiction:
Improvefreedom of movementVSAvoidposition detection accuracy
Core Design Contradiction:
Ease of operationVSMeasurement precision

Solution Approach 1:

The patent replaces fixed stationary positioning with dynamic tracking of interface devices as users move freely through three-dimensional space. The system continuously updates device positions and orientations in real-time, maintaining measurement precision while enabling complete freedom of movement within the gaming environment.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent substitutes mechanical encoder position feedback systems with optical and sensor-based tracking. This replacement eliminates the need for fixed mechanical mounting while maintaining or improving position detection accuracy through non-contact sensing methods.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

3Ease of operation

If limited detection range is used, then device complexity is reduced, but environmental responsiveness and immersion deteriorate

Engineering Contradiction:
Improveenvironmental responsivenessVSAvoiddetection system complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent divides the detection system into multiple distributed cameras and sensors positioned throughout the environment. Each component handles a specific detection task, and the combined system achieves comprehensive environmental coverage with high responsiveness while keeping individual components manageable in complexity.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS9244525B2System and method for providing user interaction with projected three-dimensional environments
Publication Date: 2016.01.26 DISNEY ENTERPRISES INC
  • US9244525B2 patent drawing
  • US9244525B2 patent drawing
  • US9244525B2 patent drawing

AI summary

There is provided an interactive device capable of providing input data to a computer program in response to user interactions, the interface device comprising a first position sensor reading a sensed location of the interface device having a free roaming movement in a three-dimensional space, a direction vector determination device determining a direction vector indicating an aiming direction, and a transmission system communicating aim information to an external device implementing the computer program. The transmission system may include a transmitter for the direction vector and/or a transmitter for the sensed location. The computer program can use the aim information and input data to support a projected 3D game environment or other application providing sensory feedback in response to the user interactions. Multiple interactive devices having unique identifiers may also be supported. The interactive device enables significant freedom to roam relative to implementing equipment, as compared to existing interactive devices having only a limited range of movement relative to implementing equipment.