Reel Bonus Game With Free Spin Count-Up and Count-Down
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Solution Overview
Problem
Existing electronic gaming machines lack engaging and varied bonus game experiences, particularly in the transition between free spin count-up and count-down phases, which can lead to monotony and reduced player engagement.
Innovation Solution
Implement a free spin count-up bonus game followed by a secondary bonus game with a count-down mechanism, where the number of free spins is determined and displayed through a numerical indicium, allowing for varied game outcomes and increased player interaction through spinning reels, fireworks, and bonus game boards.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If a traditional single-phase bonus game is used, then the game structure is simple, but player engagement decreases due to monotony
Solution Approach 1:
The bonus game is divided into two distinct phases: a count-up phase where free spins are accumulated and displayed, and a count-down phase where the accumulated free spins are utilized. This segmentation creates varied gameplay experiences, preventing monotony while maintaining manageable complexity through clear phase transitions.
Solution Approach 2:
The bonus game transitions dynamically between different states (count-up and count-down phases) based on the progression of free spins. The system adapts the game flow from a buildup phase to an execution phase, creating engaging variability without requiring overly complex structures.
2Productivity
If pre-allocation of awards is implemented, then processing power requirements are reduced, but game variability may be limited
Solution Approach 1:
The total number of free spins and associated awards are pre-determined and allocated before the bonus game begins. This preliminary action allows the system to process and prepare award data in advance, reducing real-time processing requirements while still maintaining game variability through the count-up/count-down structural elements.
Data Source
AI summary
An electronic gaming device includes a display device and a processor configured to execute instructions stored in a memory device. When executed, the instructions cause the processor to at least initiate a primary bonus game in response to a free play trigger condition being satisfied during a base game and determine a number of free spins of a plurality of reels for use during the primary bonus game. The instructions further cause the processor to control the display device to simulate spinning and stopping the plurality of reels in conjunction with sequentially counting up from an initial numerical indicium to a final numerical indicium in association with spinning the plurality of reels according to the determined number of free spins and initiate a secondary bonus game that includes a free spin count-down from the final numerical indicium to the initial numerical indicium.


