Reel Bonus Game With Free Spin Count-Up and Count-Down

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Solution Overview

Problem

Existing electronic gaming machines lack engaging and varied bonus game experiences, particularly in the transition between free spin count-up and count-down phases, which can lead to monotony and reduced player engagement.

Innovation Solution

Implement a free spin count-up bonus game followed by a secondary bonus game with a count-down mechanism, where the number of free spins is determined and displayed through a numerical indicium, allowing for varied game outcomes and increased player interaction through spinning reels, fireworks, and bonus game boards.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a traditional single-phase bonus game is used, then the game structure is simple, but player engagement decreases due to monotony

Engineering Contradiction:
Improveplayer engagementVSAvoidbonus game structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The bonus game is divided into two distinct phases: a count-up phase where free spins are accumulated and displayed, and a count-down phase where the accumulated free spins are utilized. This segmentation creates varied gameplay experiences, preventing monotony while maintaining manageable complexity through clear phase transitions.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The bonus game transitions dynamically between different states (count-up and count-down phases) based on the progression of free spins. The system adapts the game flow from a buildup phase to an execution phase, creating engaging variability without requiring overly complex structures.

Inventive Principle:
Principle #15Dynamics

2Productivity

If pre-allocation of awards is implemented, then processing power requirements are reduced, but game variability may be limited

Engineering Contradiction:
Improveprocessing efficiencyVSAvoidgame variability
Core Design Contradiction:
ProductivityVSAdaptability or versatility

Solution Approach 1:

The total number of free spins and associated awards are pre-determined and allocated before the bonus game begins. This preliminary action allows the system to process and prepare award data in advance, reducing real-time processing requirements while still maintaining game variability through the count-up/count-down structural elements.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS12450985B2Systems and methods for a free spin count-up and subsequent count-down
Publication Date: 2025.10.21 ARISTOCRAT TECHNOLOGIES INC
  • US12450985B2 patent drawing
  • US12450985B2 patent drawing
  • US12450985B2 patent drawing

AI summary

An electronic gaming device includes a display device and a processor configured to execute instructions stored in a memory device. When executed, the instructions cause the processor to at least initiate a primary bonus game in response to a free play trigger condition being satisfied during a base game and determine a number of free spins of a plurality of reels for use during the primary bonus game. The instructions further cause the processor to control the display device to simulate spinning and stopping the plurality of reels in conjunction with sequentially counting up from an initial numerical indicium to a final numerical indicium in association with spinning the plurality of reels according to the determined number of free spins and initiate a secondary bonus game that includes a free spin count-down from the final numerical indicium to the initial numerical indicium.