Spatial Audio Frequency-Band Rendering for Multiple Sweet Spots

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Solution Overview

Problem

Existing audio systems struggle to effectively render spatial audio for multiple listener sweet spots in environments where speakers are not positioned according to standard layouts, leading to suboptimal audio playback experiences.

Innovation Solution

A method involving frequency domain multiplexing and flexible rendering techniques, such as vector base amplitude panning (VBAP) and Ambisonics-based methods, are used to decompose and combine audio signals for each speaker, ensuring optimal playback across arbitrarily placed loudspeakers, with each speaker receiving a unique set of frequency bands tailored to the listener's position and orientation.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If audio systems use standard speaker layouts, then audio playback quality is optimized for specific listening positions, but the system cannot effectively serve multiple listener sweet spots in non-standard environments

Engineering Contradiction:
Improveadaptability to multiple listener positionsVSAvoidaudio playback quality
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The audio frequency spectrum is segmented into multiple frequency bands, with each band being independently processed and routed to different speaker subsets. This allows different frequency ranges to serve different listening positions simultaneously, enabling multiple sweet spots without compromising overall audio quality

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system transitions from spatial distribution of audio channels to frequency-domain distribution. By assigning different frequency bands to different speaker combinations, the system creates multiple virtual listening positions in the frequency dimension, allowing multiple sweet spots to coexist in the same physical space

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Adaptability or versatility

If speakers are positioned according to standard layouts, then audio rendering is simplified, but the system cannot accommodate arbitrarily placed loudspeakers in diverse environments

Engineering Contradiction:
Improvecompatibility with non-standard speaker arrangementsVSAvoidaudio rendering complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system dynamically changes rendering parameters including frequency band assignments, speaker activation states, and amplitude panning coefficients based on the actual speaker configuration and detected listener positions. This adaptive parameter adjustment enables flexible accommodation of non-standard speaker layouts while maintaining manageable system complexity through automated optimization

Inventive Principle:
Principle #35Parameter changes

3Productivity

If frequency domain multiplexing is implemented, then multiple listening configurations can be served simultaneously, but the processing complexity increases

Engineering Contradiction:
Improveservice capacity for multiple listenersVSAvoidsignal processing complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The system pre-calculates and stores optimal speaker assignments and amplitude coefficients for various listening configurations before actual playback. When a listener position is detected, the system simply retrieves and applies the pre-computed parameters, significantly reducing real-time processing complexity while maintaining the ability to serve multiple listeners simultaneously

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS12513483B2Frequency domain multiplexing of spatial audio for multiple listener sweet spots
Publication Date: 2025.12.30 DOLBY LABORATORIES LICENSING CORP
  • US12513483B2 patent drawing
  • US12513483B2 patent drawing
  • US12513483B2 patent drawing

AI summary

Some methods involve receiving, by a control system that is configured for implementing a plurality of renderers, audio data and listening configuration data for a plurality of listening configurations, each listening configuration of the plurality of listening configurations corresponding to a listening position and a listening orientation in an audio environment, and rendering, by each renderer and according to the listening configuration data, the received audio data to obtain a set of renderer-specific loudspeaker feed signals for a corresponding listening configuration. Each renderer may be configured to render the audio data for a different listening configuration. Some such methods may involve decomposing each set of renderer-specific loudspeaker feed signals into a renderer-specific set of frequency bands and combining the renderer-specific frequency bands of each renderer to produce an output set of loudspeaker feed signals.