Frequent Transaction Account Buffering for Scalable Gaming Wagers

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Solution Overview

Problem

Existing gaming establishment systems face infrastructure overload due to high-frequency transactions, particularly in online gaming and sporting event wagering, which require frequent interactions with accounts on a per-wager basis, leading to increased computational load and reduced system scalability.

Innovation Solution

A dedicated frequent transaction account is employed to handle high-frequency transactions by bulk-loading funds in anticipation of wagering activities, reducing the need for frequent transactions from other gaming establishment accounts and minimizing system load.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If frequent transaction accounts are used for online gaming and wagering activities, then transaction frequency and gaming accessibility are improved, but computational load and system stress increase exponentially

Engineering Contradiction:
Improvetransaction frequencyVSAvoidsystem stress
Core Design Contradiction:
ProductivityVSStress or pressure

Solution Approach 1:

The patent segments the gaming system into multiple independent gaming servers, each capable of handling transactions autonomously. This distribution of transaction processing across multiple servers prevents any single system component from becoming a bottleneck, thereby maintaining high transaction frequency while reducing concentrated system stress on the account management infrastructure.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces an intermediary layer (gaming server) between the frequent transaction account and the actual gaming activities. The gaming server acts as a mediator that buffers and manages the high-frequency transaction requests, absorbing the computational load and preventing it from directly impacting the core account management system, thus reducing overall system stress while maintaining transaction throughput.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Device complexity

If traditional account systems are used for high-frequency wagering transactions, then system simplicity is maintained, but scalability and performance degrade under load

Engineering Contradiction:
Improvesystem simplicityVSAvoidscalability
Core Design Contradiction:
Device complexityVSAdaptability or versatility

Solution Approach 1:

The patent implements a dynamic architecture where gaming servers can be dynamically instantiated, scaled, and distributed based on demand. The system can adaptively allocate computational resources across multiple gaming servers, allowing it to scale horizontally to handle increased transaction volumes while maintaining operational simplicity through standardized server interfaces and protocols.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS12608998B2Gaming establishment account refunding for lack of high frequency transactions
Publication Date: 2026.04.21 INTERNATIONAL GAME TECHNOLOGY INC
  • US12608998B2 patent drawing
  • US12608998B2 patent drawing
  • US12608998B2 patent drawing

AI summary

Systems and methods that, upon an occurrence of a refunding event associated with a period of inactivity of transactions against a frequent transaction account, transfer of an amount of funds from the frequent transaction account to a gaming establishment account, and display a balance of the gaming establishment account including at least the amount of funds transferred from the frequent transaction account, the balance being available for a transaction made against the gaming establishment account.