Automated Frontal Body Orientation Detection in Multi-Camera Feeds

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Solution Overview

Problem

Existing solutions for presenting immersive sports media experiences from a player's perspective in real-time multi-camera video feeds are costly and time-consuming due to the need for manual labeling of virtual camera positions and orientations.

Innovation Solution

An automated system that uses 3D skeletal data and anthropometric constraints to identify the frontal body orientation of individuals in real-time multi-camera video feeds, eliminating the need for manual analysis and enabling efficient generation of immersive video frames.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If manual labeling of virtual camera position and orientation is used, then accuracy of player perspective can be achieved, but time consumption and cost increase significantly

Engineering Contradiction:
Improveaccuracy of player perspectiveVSAvoidtime consumption
Core Design Contradiction:
Measurement precisionVSLoss of time

Solution Approach 1:

The system enables automatic self-labeling by having the player's own body orientation and position data directly determine the virtual camera parameters. The player's skeletal tracking data automatically provides the camera position and orientation without requiring external manual annotation, thus achieving both high accuracy and efficiency

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The patent creates a virtual copy of the player's body orientation and position to define the virtual camera parameters. By copying the player's anatomical data (shoulder position, head orientation, torso angle) and mapping it to camera coordinates, the system achieves accurate player perspective automatically without manual labeling

Inventive Principle:
Principle #26Copying

2Measurement precision

If manual labeling of virtual camera position and orientation is used, then accuracy of player perspective can be achieved, but cost increases significantly

Engineering Contradiction:
Improveaccuracy of player perspectiveVSAvoidcost
Core Design Contradiction:
Measurement precisionVSEase of manufacture

Solution Approach 1:

The system eliminates the need for expensive manual annotation services by enabling automatic self-labeling. The player's own tracking data serves as the source for camera parameters, removing the requirement for human annotators and significantly reducing production costs while maintaining accuracy

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The patent replaces the manual mechanical process of labeling with an automated computational system. By substituting human annotators with algorithmic processing of skeletal tracking data, the system achieves both cost reduction and maintained precision in player perspective generation

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

3Productivity

If automated identification of frontal body orientation is implemented, then productivity increases, but system complexity increases

Engineering Contradiction:
Improveefficiency of immersive media presentationVSAvoidsystem complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The system uses a unified skeletal tracking framework that serves multiple functions: it provides both the player's position and orientation data, and simultaneously generates the virtual camera parameters. This multi-functional approach increases productivity while managing complexity by reusing the same data source and processing pipeline for multiple purposes

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS12118775B2Technology to automatically identify the frontal body orientation of individuals in real-time multi-camera video feeds
Publication Date: 2024.10.15 INTEL CORP
  • US12118775B2 patent drawing
  • US12118775B2 patent drawing
  • US12118775B2 patent drawing

AI summary

Methods, systems and apparatuses may provide for technology that detects an individual in a real-time multi-camera video feed and generates three-dimensional (3D) skeletal data based on the real-time multi-camera video feed. The technology may also automatically identify a frontal body orientation of an individual based on the 3D skeletal data and one or more anthropometric constraints.