Frustum Board Game with Detachable Nodes
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Solution Overview
Problem
There is a need for a new and exciting hands-on game that can be enjoyed by people of all ages and abilities, facilitating social interaction, encouraging strategic and creative thinking, balancing skill with chance, and providing entertainment without the limitations of space or power requirements, as current board games and electronic games often lack authenticity and promote sedentary behavior.
Innovation Solution
A game apparatus featuring a frustum board with attachment nodes, playing currency, characters, and a means of chance, which includes accessories and projections that allow for dynamic gameplay, enabling teams to assemble and disassemble components to influence gameplay, with players dropping characters onto the board to remain in play based on landing positions and interactions with accessories and projections.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If traditional board games are used, then social interaction and strategic thinking are promoted, but the games are difficult to transport and store
Solution Approach 1:
The game board is divided into multiple detachable sections that can be separated into smaller components for easier transport and storage. Each section can be independently handled and reassembled when needed, solving the contradiction between maintaining a complete game structure and enabling portability.
Solution Approach 2:
Smaller game components are nested within larger sections, and sections are nested within the overall game structure. When not in use, components can be compacted into a smaller form factor, enabling easy transport while maintaining the complete game functionality when assembled.
2Ease of operation
If table games like pool or shuffleboard are used, then substantial space is required for maneuvering, but the games are expensive and difficult to move
Solution Approach 1:
The game table is segmented into multiple lightweight sections that can be easily assembled and disassembled. This allows players to create the necessary maneuvering space during play while enabling easy transport and storage when not in use, avoiding the need for heavy, permanent table structures.
Solution Approach 2:
The table structure transitions from a static, heavy design to a dynamic, reconfigurable system. Sections can be quickly assembled and disassembled based on play needs, providing maneuvering space when required while enabling easy movement and storage when not needed.
3Object-generated harmful factors
If electronic games are used, then entertainment is provided, but the games lack authenticity and promote sedentary behavior
Solution Approach 1:
The game components are designed to be physically manipulated by players themselves rather than controlled through electronic interfaces. Players directly handle pieces, move them across the board, and engage with the game physically, promoting active participation while maintaining entertainment value without requiring electronic devices or sedentary play.
Data Source
AI summary
A game apparatus and method of play using a frustum board having a plurality of attachment nodes; and, a plurality of accessories, wherein the board and accessories are comprised of one or more attachment nodes; a set of playing currency; one or more distinguishable sets of playing characters; and, a means of chance. The board may be further comprised of one or more projections, wherein each projection is comprised of one or more attachment nodes and may further include one or more functional elements. The board may be uniquely themed and decorated to appeal to a variety of consumers.


