Full-Dive VR Integration for Synchronized Multi-Sensory Training

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Solution Overview

Problem

Existing VR devices are designed to operate in isolation, lacking integration, which hinders their combined use in creating a fully immersive experience.

Innovation Solution

An integrated full-dive virtual reality unit comprising a 3D visualization headset, treadmill, tactile interaction device, spatial hand tracking, motion detection, and multi-sensory body suit, synchronized by a computer and managed via software to provide a unified VR environment.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If multiple VR devices are used separately for specific functions, then each device can be optimized for its specific purpose, but the devices cannot work together to create a fully immersive experience

Engineering Contradiction:
ImproveVR experience immersionVSAvoidSystem integration
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent combines multiple separate VR devices (headset, haptic gloves, body suit, treadmill) into a single integrated full-dive VR unit. The computer system synchronizes and integrates data from all devices, enabling them to work together as a unified system that provides fully immersive multi-sensory experience while managing the complexity through centralized coordination.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The integrated full-dive VR unit creates a universal platform that can perform multiple VR functions simultaneously - visualization, tactile feedback, motion simulation, and spatial tracking - all within a single unified system rather than requiring separate specialized devices for each function.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If vendors develop and market VR devices separately for specific customers, then each vendor can focus on specific VR functions, but no vendor integrates the products of other vendors

Engineering Contradiction:
ImproveVR device integrationVSAvoidSystem assembly
Core Design Contradiction:
Adaptability or versatilityVSEase of manufacture

Solution Approach 1:

The computer system acts as an intermediary that receives data from multiple separate VR devices and integrates them into a unified experience. This mediator approach allows different vendors to manufacture and optimize individual devices while the integration layer combines them, reducing the manufacturing complexity for individual vendors while achieving system integration.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Reliability

If a computer integrates data from multiple VR devices, then a unified VR environment is achieved, but the system requires sophisticated data integration and synchronization

Engineering Contradiction:
ImproveVR environment consistencyVSAvoidData integration
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The computer system continuously receives feedback data from multiple VR devices (headset position, haptic device state, body suit sensors, treadmill motion) and integrates this feedback to maintain a consistent and reliable unified VR environment. The synchronization ensures all devices remain coordinated based on real-time feedback from the entire system.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS20260003430A1Full dive virtual reality unit integrated system
Publication Date: 2026.01.01 IMEROPEX INC
  • US20260003430A1 patent drawing
  • US20260003430A1 patent drawing
  • US20260003430A1 patent drawing

AI summary

An integrated full-dive virtual reality unit includes a three-dimensional virtual reality visualization headset; a stationary platform that enables 360° locomotion in the virtual reality environment; a tactile interaction device; a spatial hand tracking device; a motion detection device; a multi-sensory body suit; and a computer. The computer is electronically connected to and integrates data from the three-dimensional virtual reality visualization device, the stationary platform, the tactile interaction device, the motion detection device, and the multi-sensory body suit. Multiple units are integrated in a shared interoperable virtual reality environment by providing the units and virtual reality environment content; synchronizing, handling SDK versions for, and managing tracking capabilities of the hardware; and managing network traffic. Operators running distributed experiments in a cloud computing environment can virtually experience and resolve crises to prevent their occurrence in the real world.