G-Force Simulation Suit With Zoned Pressure and Muscle Stimulation

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Solution Overview

Problem

Current G-force simulation technologies, including mechanical motion platforms, centrifuge-based systems, and virtual reality systems, fail to comprehensively replicate the complex physical sensations and muscle strains associated with real-world scenarios, lacking nuance and practicality for immersive training and entertainment.

Innovation Solution

A G-force simulation suit integrating adjustable pressure components, electro muscular stimulation, and magnetic field generation, along with safety mechanisms, to simulate varied G-forces and muscle fatigue, ensuring a realistic and safe experience.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If mechanical motion platforms are used to simulate G-forces, then basic motion and G-forces can be simulated, but the sensation lacks nuance and cannot fully replicate complex G-force effects on different body parts

Engineering Contradiction:
ImproveG-force simulation fidelityVSAvoidsystem complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The simulation suit divides the body into multiple zones with independent pressure control. Each zone has adjustable pressure levels that can be independently controlled to simulate G-forces on specific body parts, providing nuanced and realistic simulation without requiring an overly complex monolithic system

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system combines multiple simulation technologies (pressure suits, haptic feedback, visual displays) into an integrated simulation apparatus that works together to provide comprehensive G-force simulation, resolving the contradiction by creating a unified system rather than separate complex components

Inventive Principle:
Principle #5Merging (Combining)

2Reliability

If centrifuge-based systems are used to generate centrifugal force, then G-forces can be simulated, but the systems become large and impractical for consumer use

Engineering Contradiction:
ImproveG-force simulation capabilityVSAvoidsystem size
Core Design Contradiction:
ReliabilityVSVolume of moving object

Solution Approach 1:

The patent replaces the large mechanical centrifuge system with a wearable pressure suit that uses pneumatic or hydraulic pressure to simulate G-forces directly on the body. This substitution eliminates the need for massive rotating machinery while maintaining the core G-force simulation capability

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

Instead of replicating the physical centrifugal force environment, the system creates a simplified copy of the G-force sensation through pressure application. The pressure suit copies the essential effect (body compression from G-forces) without needing the complex mechanical system that generates actual centrifugal force

Inventive Principle:
Principle #26Copying

3Illumination intensity

If virtual reality systems are used to enhance movement perception, then visual immersion is improved, but the lack of physical feedback creates a disconnect reducing realism

Engineering Contradiction:
Improvevisual immersionVSAvoidphysical feedback realism
Core Design Contradiction:
Illumination intensityVSReliability

Solution Approach 1:

The system merges visual reality (VR displays) with physical sensation (pressure suit and haptic feedback) into a unified simulation experience. The pressure zones are synchronized with visual events, creating a cohesive reality where visual and tactile feedback reinforce each other, eliminating the disconnect between sight and sensation

Inventive Principle:
Principle #5Merging (Combining)

4Reliability

If real-world training for high-G environments is conducted, then realistic training is achieved, but significant risks and costs are involved

Engineering Contradiction:
Improvetraining realismVSAvoidsafety risks
Core Design Contradiction:
ReliabilityVSObject-affected harmful factors

Solution Approach 1:

The simulation suit provides a safe environment for high-G training by cushioning the user from actual dangerous forces. The pressure simulation creates the sensation of high-G forces without the real physical dangers, allowing users to train realistically while being protected from injury

Inventive Principle:
Principle #11Beforehand cushioning (Prior cushioning)

Solution Approach 2:

The system creates a safe copy of the high-G training experience. Instead of exposing users to real high-G forces with all their inherent dangers, the pressure suit copies the essential training elements (muscle strain, body positioning, G-force adaptation) in a controlled, risk-free environment

Inventive Principle:
Principle #26Copying

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

The simulation suit provides a multi-dimensional, immersive, and safe simulation experience, effectively replicating G-forces across various applications, enhancing training and entertainment by engaging the user's body and muscles in a realistic manner.

Implementation Method 1

a plurality of adjustable pressure components to stimulate pressure on a wearer. The plurality of adjustable pressure components may include a bladder for a fluid or air to flow therethrough and apply stimulation to a wearer

Methodology Applied
Scientific EffectFluid pressure: Pressure Gradient

Implementation Method 2

a magnetic field generation component to stimulate magnetic directional forces on a wearer. The magnetic field generation component may include a plurality of electromagnets integrated throughout the simulation suit to generate interactive magnetic fields

Methodology Applied
Scientific EffectMagnetic field generation: Electromagnet

Implementation Method 3

an electro muscular stimulation component to replicate a plurality of muscle strain and fatigue patterns on a wearer. The electro muscular stimulation component may include an array of electrodes to deliver electrical impulses with various intensity and pattern

Methodology Applied
Scientific EffectElectromuscular stimulation: Electrical Impedance Tomography

Data Source

PatentUS20250341895A1Simulation suit and a simulation apparatus of a simulation system
Publication Date: 2025.11.06 YANG HOWARD
  • US20250341895A1 patent drawing
  • US20250341895A1 patent drawing
  • US20250341895A1 patent drawing

AI summary

There is a simulation system including a simulation suit and a simulation apparatus. The simulation suit includes a plurality of adjustable pressure components, an electro muscular stimulation component, a magnetic field generation component, a temperature control component and a training helmet; all configured to stimulate pressure, temperature and force on a wearer. The simulation apparatus includes an operating component, a movement generating component, and a magnetic field generation component in coordination with the simulation suit to stimulate movement and magnetic directional forces experienced during various operating conditions of a simulation event. The simulation system also includes a haptic feedback system to provide tactile sensations to a wearer corresponding to various conditions.