Game Access Identifier Reconciliation via Mediator Mapping

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Solution Overview

Problem

In online multiplayer games, players often face difficulties in accessing multiple games using different primary identifiers without being recognized as the same player, leading to fragmented game experiences and inefficient access management.

Innovation Solution

A system that reconciles primary identifiers by mapping them to internal identifiers associated with a game account, allowing seamless access to multiple games while maintaining player identity across different platforms.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If players use different primary identifiers to access multiple games, then players can access different games through various platforms, but player identity becomes fragmented and access management becomes inefficient

Engineering Contradiction:
Improveaccess flexibilityVSAvoididentifier management complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent introduces an intermediary mapping system that connects multiple primary identifiers to a unified internal identifier. This mediator layer translates between different platform-specific identifiers and the game networking system's internal identifier, allowing players to access games through various platforms while maintaining a single unified identity without requiring direct integration between all identifier systems.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Reliability

If the system recognizes and links different primary identifiers to a single player account, then player identity is maintained across platforms, but the system requires additional identifier mapping and reconciliation mechanisms

Engineering Contradiction:
Improveplayer identity recognitionVSAvoididentifier mapping system
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent segments the identifier management system into distinct functional components: primary identifier collection from various platforms, internal identifier generation and storage, mapping relationship maintenance, and identifier resolution logic. This segmentation allows each component to handle specific aspects of identifier management independently, making the overall system more manageable and maintainable despite handling multiple identifier types.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces an intermediary mapping system that connects multiple primary identifiers to a unified internal identifier. This mediator layer translates between different platform-specific identifiers and the game networking system's internal identifier, allowing players to access games through various platforms while maintaining a single unified identity without requiring direct integration between all identifier systems.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Ease of operation

If the system provides unified access to multiple games, then player experience is enhanced, but the game networking system requires additional infrastructure for identifier reconciliation

Engineering Contradiction:
Improvegame access efficiencyVSAvoidsystem infrastructure
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent implements preliminary action by pre-establishing mapping relationships between primary identifiers and internal identifiers before game access attempts. The system proactively collects primary identifiers from various platforms, generates corresponding internal identifiers, and stores mapping relationships in advance. This preliminary setup enables rapid identifier resolution and unified game access without requiring complex real-time reconciliation infrastructure during actual gameplay sessions.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS10717010B2Systems and methods for providing efficient game access
Publication Date: 2020.07.21 ZYNGA INC
  • US10717010B2 patent drawing
  • US10717010B2 patent drawing
  • US10717010B2 patent drawing

AI summary

A system, a non-transitory machine-readable storage medium storing instructions, and a computer-implemented method to provide efficient game access is described. A request to access a first game using a first primary identifier is received. An internal identifier and a game identifier associated with the first primary identifier are accessed. A request to access a second game using a second primary identifier is received. An internal identifier and a game identifier associated with the second primary identifier are accessed. A determination that the first and second primary identifiers are associated with a particular player is made. An association between the internal identifiers is stored.