Videogame Accessibility Profiling Through Trophy Record Analysis

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Solution Overview

Problem

Modern videogames can be challenging for players with sensory, cognitive, or motor issues, impairing their enjoyment and ability to access or progress within the game.

Innovation Solution

A user accessibility system that characterizes a player's accessibility profile by analyzing their trophy achievements across multiple games, classifying these achievements to identify accessibility issues and proficiencies, and adjusts game settings or provides recommendations based on this profile to enhance gameplay experience.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If a game is designed with complex gameplay and immersive content, then the gaming experience and engagement are improved, but the accessibility for players with sensory, cognitive, or motor issues deteriorates

Engineering Contradiction:
Improvegaming engagementVSAvoidaccessibility
Core Design Contradiction:
ProductivityVSEase of operation

Solution Approach 1:

The system dynamically adjusts game parameters based on real-time analysis of player performance and trophy acquisition patterns. The accessibility profile generated from trophy data enables the system to modify game settings such as sensory inputs, control mechanisms, and gameplay complexity adaptively, allowing the same game to be experienced differently by players with varying abilities while maintaining engagement.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The invention changes physical or operational parameters of the game system based on inferred accessibility needs. By analyzing which trophies are earned and which are not, the system infers accessibility issues and modifies game parameters accordingly - such as adjusting sensory stimuli, modifying control requirements, or changing gameplay difficulty - thereby resolving the contradiction between complex gameplay and accessibility.

Inventive Principle:
Principle #35Parameter changes

2Ease of operation

If a game is adapted to mitigate accessibility issues, then the accessibility for players with disabilities is improved, but the identification of which issues to address becomes more complex

Engineering Contradiction:
ImproveaccessibilityVSAvoidissue identification complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system performs self-characterization by automatically analyzing trophy acquisition data to generate accessibility profiles without requiring manual input from players or developers. The analysis of trophy records automatically identifies accessibility issues and proficiencies, eliminating the need for complex manual assessment procedures while maintaining accurate characterization of player needs.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system uses feedback from trophy achievement data to continuously refine accessibility profiles. By monitoring which trophies are earned and which are not, the system receives feedback about player capabilities and adjusts the accessibility characterization accordingly, simplifying the identification process while improving accuracy.

Inventive Principle:
Principle #23Feedback

3Measurement precision

If manual adaptation of games for accessibility is performed, then the accessibility adjustments are more precise, but the time and resources required for identification and implementation increase

Engineering Contradiction:
Improveaccessibility characterization accuracyVSAvoidadaptation time
Core Design Contradiction:
Measurement precisionVSLoss of time

Solution Approach 1:

The system automatically generates accessibility characterizations by analyzing trophy data without requiring manual assessment. This self-service approach maintains high precision in accessibility characterization while dramatically reducing the time and resources needed compared to manual adaptation processes.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system performs preliminary analysis of trophy data to pre-characterize accessibility issues before they need to be addressed in game adaptation. By proactively identifying accessibility profiles from trophy patterns, the system eliminates the need for time-consuming manual assessment at the point of need.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS12623151B2User accessibility system and method
Publication Date: 2026.05.12 SONY INTERACTIVE ENTERTAINMENT LLC
  • US12623151B2 patent drawing
  • US12623151B2 patent drawing
  • US12623151B2 patent drawing

AI summary

A user accessibility method for a videogame system includes obtaining trophy records for a plurality of games played by the user, generating an accessibility profile responsive to accessibility issues indicated by at least some of the trophy records, and modifying one or more operational parameters of the videogame system in response to the generated accessibility profile.